![]() |
Re: Independent units!!
Well... it seems I am half wrong, then. But even if one is allowed to make whatever changes one wishes to ones own OBs, I sure do wish that reorganizing SPSAM batteries would be done by the team, so that there could be a standard. :/
|
Re: Independent units!!
Quote:
You see the SAM batteries issue as very important and in need of improvement and we don't. That's why MOBHack is included with every game. There is a standard for SPSAM's but you think it's wrong but it is a standard as all nations are treated the same Don |
Re: Independent units!!
NO, NO I'm sorry, I knew there were not off board sams, I was asking, if you did Mobhack the batteries to make them proper ie, (XO,YO,ZO), it would be unfair not to suppress the off board sams!How could that be simed
|
Re: Independent units!!
What I meant was a standard for everyone.
|
Re: Independent units!!
Quote:
Don |
Re: Independent units!!: SAM batteries!
Hello everyone!
Good news for everyone interested in having linked-targetting SAM batteries in the game! Looks like Laurent Touchard has come up with a pretty good way of modelling this: -As first unit in your SAM battery formation, create an unarmed SAM or SP-SAM unit, with a high AA-radar FC rating and high radio. This one will stand for your radar and command post. -Then reduce the radar FC rating of all launchers, and set them to have no radio! -Dispose all launchers near the radar at voice range in a nice battery patern. This will have the following effects: -SEAD aircrafts will target the commanding radar at first. -When the radar is destroyed, all launchers will lose contact, gain high suppression and become unable to fire accurately. This method works, is reproductible free of rights, but it is only a first go. Any feedback or ideas for improvements would be most welcome! |
Re: Independent units!!: SAM batteries!
Very nice one! But still, that demands they are within voice-range. http://forum.shrapnelgames.com/images/smilies/frown.gif
|
All times are GMT -4. The time now is 11:16 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.