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Re: What sacred advantages do you get for magic le
Are those cumulative, for example, for a lvl 9 nature pretender, do they get regeneration, poison resistance(50%) AND beserk +3, or AND besker +6?
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Re: What sacred advantages do you get for magic le
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Re: What sacred advantages do you get for magic le
Thanks for all the info http://forum.shrapnelgames.com/images/smilies/laugh.gif
Last question, why dont these stats actually show in battle? |
Re: What sacred advantages do you get for magic le
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Re: What sacred advantages do you get for magic le
Yeap.
Should quickness show too? Beserk is not. |
Re: What sacred advantages do you get for magic le
There's no quickness symbol but I suppose Berserk should show. As far as I know it has it's own symbol. At least the newest version has.
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Re: What sacred advantages do you get for magic le
I've always seen berserker showing.
w9 blessing has no icon, but you see the increased movement (as well as the +4 def) if you inspect the unit. Note that it is not the same as "quickness" from the spell or item. In fact they will stack. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: What sacred advantages do you get for magic le
I second that: Right-click on the movement value will show that type of quickness... Everything else should shows as well (AirShield & Berserker & Boni to Att/Def definitely do). Check out your prophet, for prophets are blessed even outside of battle.
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Re: What sacred advantages do you get for magic le
Sorry to be dim, but could somebody explain the Death9 and Blood9 blessings? Are they like spell effects?
Also, what are the stats of the flaming weapons for Fire9? I presume they do some extra fire damage, which is reduced or increased by resistance or susceptibility to fire. Is this damage AP or AN? Do the flaming weapons alter the unit's attack or defence values? What about archers? TIA, CC |
Re: What sacred advantages do you get for magic le
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B9 - Enemy who hits the blessed creature has a chance to become cursed. Flaming Weapons - 8 AP damage, fire immunity negates as far as I know. I *think* it works on archers. |
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