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-   -   Central Computer Complexes -- am I missing something? (http://forum.shrapnelgames.com/showthread.php?t=2493)

Puke March 27th, 2001 11:51 PM

Re: Central Computer Complexes -- am I missing something?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lucanos:
rdouglass,

Why do you build more than one Resource converter?

Isn't one enough?

Have I missed something?
<HR></BLOCKQUOTE>

well, if one gets captured or blown up... or maybe if your empire is so rich that you can afford to throw one in multiple systems so you dont have to click around on the map so much?


rdouglass March 28th, 2001 06:21 PM

Re: Central Computer Complexes -- am I missing something?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lucanos:
rdouglass,

Why do you build more than one Resource converter?

Isn't one enough?

Have I missed something?
<HR></BLOCKQUOTE>

Maybe 1 IS enough. The description says only 1 per system is effective. I also only build 'em in my "ShipYard" Systems (systems that I build an SY on every planet and moon as well as lots of Space Yards on SS's. I'll try to get rid of all but 1 and see if it makes a difference.

If 1 IS enough to support my whole empire, they are vastly underpriced - they are only 6000 resource points!

Astromut March 31st, 2001 04:41 PM

Re: Central Computer Complexes -- am I missing something?
 
Technically times 2,
If a level one computer complex is ten percent bonus AND it takes more turns to build than a research facility, you should build your ELEVENTH facility before your computer complex. You get the research points for the eleventh facility for (two?) turns while you are building the complex. In fact I am trying to figure out when you should build the computer complex. Since you get research facilities built faster than computer complexes, it's not as simple as you think.

"of all the gin joints in all the places in all the world, she had to come into mine."

Suicide Junkie March 31st, 2001 07:28 PM

Re: Central Computer Complexes -- am I missing something?
 
Now, you're really getting into micromanagement! I want it built Tuesday, not friday! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

In the end, you don't lose a whole lot of points, and I usually just slam down research facilities 29 at a time, with the computer thrown in http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
(Huge planet, storage bonus)

Lucanos April 2nd, 2001 02:08 AM

Re: Central Computer Complexes -- am I missing something?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by rdouglass:
Maybe 1 IS enough. The description says only 1 per system is effective. I also only build 'em in my "ShipYard" Systems (systems that I build an SY on every planet and moon as well as lots of Space Yards on SS's. I'll try to get rid of all but 1 and see if it makes a difference.

If 1 IS enough to support my whole empire, they are vastly underpriced - they are only 6000 resource points!
<HR></BLOCKQUOTE>

Wait a minute... are we talking about the same facillity here? The "resource converter" which can be (manually) used to convert one type of resources to another with a percentage loss based on the technology level in resource manipulation that allow the facillity (there are three lvls I think).

Why in the world should resource converters be built on planets with a shipyard?

I usually build ONE in my home system (since it is easy to find) - but not on my homeworld, though.

ONE resource converter is enough and can convert all the resources I need.

rdouglass April 2nd, 2001 02:35 PM

Re: Central Computer Complexes -- am I missing something?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lucanos:
Wait a minute... are we talking about the same facillity here? The "resource converter" which can be (manually) used to convert one type of resources to another with a percentage loss based on the technology level in resource manipulation that allow the facillity (there are three lvls I think).

Why in the world should resource converters be built on planets with a shipyard?

I usually build ONE in my home system (since it is easy to find) - but not on my homeworld, though.

ONE resource converter is enough and can convert all the resources I need.
<HR></BLOCKQUOTE>

Yeah, I too am only talking about 1 per system (that's all the description says is effective) and not on each SY planet or homeworld. However, I'm a little confused on the 'manually' part. Do I have to tell them to convert?? I assumed they did it automatically. Of course, by the time I'm building 'em, I have a lot of Monolith 3's anyways and are not too desperate for resources anyways.

Maybe someone can clear up my misunderstanding of the Resource Converter - maybe I've been building 'em all wrong and for the wrong reasons!?!?


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