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-   -   Operation HAPPY VALLEY (http://forum.shrapnelgames.com/showthread.php?t=25053)

Pyros July 29th, 2005 04:38 PM

Re: Map for Operation HAPPY VALLEY
 
Good work Davide,

I liked the map although here are some remarks(based on first look):

1. Nice topography, you respect the morphology of the ground
2. Good use of tall grass on the right side of the map.
3. You should reconsider the use of impassable terrain inside the jungle/forest and in general in the map.
4. The use of lines in any natural formation rock etc... must be the result of a specific reason (water, wind etc...) Be careful about using lines in natural formations!
5. the recreation/simulation of the trail in the forest should be made with earth/mud instead of sand. Also try to avoid lines in the trail; it is better to put an obstacle somewhere in order to create turns and corners!

more comments later, but my overall impression is: excellent map.

ciao,
Pyros http://forum.shrapnelgames.com/images/smilies/wink.gif

FJ_MD July 29th, 2005 06:09 PM

Re: Map for Operation HAPPY VALLEY
 
I agree with the 5th point!

I don't understand the 4th point!

About the 3rd point what you suggest in order to recreate a great change of height in a single hex? I was thinking that an impassable terrain would simulate these wall of rock.


Thanks for the feedback! http://forum.shrapnelgames.com/images/smilies/smile.gif

Geia sou!

Pyros July 30th, 2005 03:39 AM

Re: Map for Operation HAPPY VALLEY
 
Davide,

The NVA have built thousand of meters of tunnels beneath the Jungle!!!

In a Jungle enviroment, the ground material(soil) is a thin turf/clay. There is not such thing as an impassable rocky terrain; maybe if you put trees on a slope of rough terrain, this could simulate the difficult of movement.

Anyway, if you feel that your scenario needs such a special ground conditions then do it, as gameplay is the first priority.

Also don't forget that you may use the special key "*" to manually change the height of a hex.
**But in general keep in mind that in a clay soil you don't have impassable terrain**


As far the 4th point, in nature any stream (natural-made) or trail (man-made) will follow the topographic relief of the terrain (hardly a straight line).
Concerning the vegetation, this will be greatly influenced by the exposure to the wind; if it is protected by the wind it will be rich in trees etc (depression, protected areas)..., but if its not protected by the wind (open areas) then the vegetation will be limited to high/low grass.

ciao, http://forum.shrapnelgames.com/images/smilies/happy.gif
Pyros


FJ_MD July 30th, 2005 10:31 AM

Revised map for Operation HAPPY VALLEY
 
1 Attachment(s)
Here a revised version of the previous map.


Impassable terrain is still present but much better camouflaged with the countryside.

No more long lines of footpath but curved ones.

Map slot is 230.


Keep pounding with your opinions! http://forum.shrapnelgames.com/image...es/biggrin.gif


Davide

Pyros July 30th, 2005 11:58 AM

Re: Revised map for Operation HAPPY VALLEY
 
Very nice Davide.

You have improved the mentioned points. http://forum.shrapnelgames.com/images/smilies/happy.gif

What do you think of re-working a little bit the hills to the east part of the map?
Maybe re-working that straight lines? http://forum.shrapnelgames.com/images/smilies/laugh.gif !!!

Ciao,
Pyros

FJ_MD August 1st, 2005 11:00 AM

2nd map for Operation HAPPY VALLEY
 
1 Attachment(s)
Here another map for this operation. If the first one was an hill search for possible VC presence, this one will cover part of the Vinh Thanh valley itself(northeast of the previous map). Numerous villages are present and the air cavalry have to visit them all to gather support from the local and to clean the area if VC are present.


As always feedback will be much appreciated! http://forum.shrapnelgames.com/image...es/biggrin.gif


Map slot is 231


Davide

Pergite August 1st, 2005 12:16 PM

Re: 2nd map for Operation HAPPY VALLEY
 
It looks like Vietnam if you ask me http://forum.shrapnelgames.com/image...es/biggrin.gif

No really, I enjoy the small touches all over the map with the dikes around the paddy fields and the huts. Will you name the villages or should they stay anomonys?

FJ_MD August 1st, 2005 01:23 PM

Re: 2nd map for Operation HAPPY VALLEY
 
Glad you like it! The names? well,


left side of the river there is
(top)(part of)Dinh Binh(7)
(bottom)(part of)Vinh Thanh(1)


right side of the river there is
(top)(part of)Vinh Phuc(3)
(central)Vinh Phuc(5)
(top right)Vinh Phuc(6)


Davide

Pyros August 2nd, 2005 05:41 AM

Re: 2nd map for Operation HAPPY VALLEY
 
Very nice map Davide ! http://forum.shrapnelgames.com/images/smilies/laugh.gif

With a first quick view, I liked very much the farms!! (combination of hut in the center and fields around)

good work,
ciao,
Pyros

FJ_MD August 2nd, 2005 11:51 AM

M.C.S.A map for Operation HAPPY VALLEY
 
1 Attachment(s)
Here the M.C.S.A. map for the operation. It represent a part of an airstrip where all the forces are waiting to the side to board the helis( that will be in the load up area) and begin the action! http://forum.shrapnelgames.com/image...es/biggrin.gif

Map slot is 232


Davide


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