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Re: Help a newbie play R\'lyeh
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Re: Help a newbie play R\'lyeh
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Re: Help a newbie play R\'lyeh
The lower level summons can give you a handful per successful turn. The real "beauty" comes with the high level summons, some of which can smash large armies all on their own. Gift of Reason them and...
Run a search on summoning, I started a thread on this some time back (months ago) that has lots of juicy details. While it was pre patch, the summoning info is solid. |
Re: Help a newbie play R\'lyeh
Ryleh is an awesome nation.
The Starspawns are probably the best combat mages that you can recruit. It depends a bit on the mods but if you play Vanilla additionally to your good mages you can field golems. Just give your Starspawns Spellfoci and if you can afford also Runesmashers. Field a Staff of Storms. Your F-Starspawns cast Astral fires, your "normal ones" soul slay or enslave mind. With Spell Foci the Astral fires destroy troops very quick and your Soul Slay Starspawns normally kill any enemy SCs or even better steal them. If you can organize the Chalice or GoH for you then you can cheaply do Mind Hunt without any danger. Your armies are very mobile, you can teleport them in everywhere. If your enemy has Astral-SCs you can sacrifice a few Starspawns to mind duel them. Then you can summon Abominations as Routblockers and thus completely avoid using other troops at all, so you can spend all your gold on mages. Coatls fit well in your armies too, they can teleport around with your armies and cast relief. Ryleh is excellent since it is one of the few nations that can attack everywhere. |
Re: Help a newbie play R\'lyeh
R'lyeh... For some reason every single time I play R'lyeh I end up deleting the saves in a fury after <5 turns.
Last time I played I had an unrest event on the 2nd turn, then a province I conquered (and moved my troops from) had a revolt of triton, which then beat the crap out of the same army which conquered the province before (even though the province initial had ~70 tritons and after the revolt had only ~40 tritons. And above that there were some more annoying things, and I had a positive luck scale. That was so annoying! |
Re: Help a newbie play R\'lyeh
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This is more a factor of map size and opponents rather than cost/benefit. Smaller maps or larger maps with lots of provinces per player make the end game in these types of scenarios almost-exclusivly based on magic and magical strategy (be it mages or summons). |
Re: Help a newbie play R\'lyeh
I haven't actually played them, but a very unusual thing happened to R'lyeh in a game I was playing - they vanished...
It would have been about turn 20, they had 4-5 provinces then the all to familiar message saying that the R'lyeh god has been killed and has no way of returning - but also that he had not a single province to his name in the end??? Looking at the game statistics they seem to have lost all there provinces in one hit. About 10-15 turns later I was able to walk through R'lyeh's old domain, as there was nothing defending it!!! Anyone have any idea what may have happened? I know R'lyeh is meant to be mad, but mass suicide should be outside the game play. Goblin. |
Re: Help a newbie play R\'lyeh
They were dominiondrained.
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Re: Help a newbie play R\'lyeh
dominiondrained - the Newbie translation for that (is it the same as being Tinkabelled?)
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Re: Help a newbie play R\'lyeh
It means they had not a single point of dominion left anywhere.
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