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Re: What Changes in the CD Version
Well, I have just received my CD and the game plays like a charm. The better resolutions, the fixes (version is 1.012), and the extras are worth every cent.
Thank you guys, Win SPMBT ROCKS!http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: What Changes in the CD Version
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Don |
Re: What Changes in the CD Version
Here is the list of the additional changes since the last list I posted here. I will be starting another thread for info on the patch sometime this week that will put it all together
39) Updated South African AI Picklist 40) There was a bug that was preventing units from clearing mines after a save. FIXED 41)Thermal imaging sights ( TI ) will now have some LOS blocked by a fire hex (usually 2 or more fire hexes are needed for significant LOS degradation), and heavy smoke reduces LOS penetration very slightly, causing some "shadows". usually 5-6 hexes of freshly laid (full) smoke is needed to reduce TI penetration level slightly. Fire and smoke hexes do NOT reduce radar AA Fire Control LOS against aerial targets. 42) There was a difference between the way User Campaigns and Generated Campaigns allowed you to change ( upgrade ) units . This has now been standardized for both campaign types. The Unit list menu is now an "active" menu for both campaign types allowing you to select units to change from there |
Re: What Changes in the CD Version
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Don |
Re: What Changes in the CD Version
Thanks Don
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Re: What Changes in the CD Version
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Re: What Changes in the CD Version
Is there any news about the patch release date?
Artur. |
Re: What Changes in the CD Version
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Not yet. I'm aiming to have it ready this month though. It's grown somewhat from just being a simple code fix patch Don |
Re: What Changes in the CD Version
Take your time. With this patch this game will be REALLY awesome.
I have one but important question. You have taken this I go U go system to a quite good level. There is one thing that is missing very much that is the hull-down position possibility for vechicles. I know SP system is not that detailed to model them correctly, but a good compromise would be if a vechicle is positioned in a fortified hex, than it can be hit only in the turret. This would be vital for SPATGM systems on defense for example. I do not know your code but it seems doable for me. Your thoughts? Artur. |
Re: What Changes in the CD Version
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Well that's been in the game pretty much since day 1. If you put tanks in the defence so that they show the "sandbagged" icon around them and fire at them you will find that the only place you can hit them is in the turret which means they are hull down. You will never see a hull hit on a tank that's behind the sandbags Don |
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