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-   -   What Changes in the CD Version (http://forum.shrapnelgames.com/showthread.php?t=25230)

Fabfire August 10th, 2005 11:24 AM

Re: What Changes in the CD Version
 
Well, I have just received my CD and the game plays like a charm. The better resolutions, the fixes (version is 1.012), and the extras are worth every cent.

Thank you guys, Win SPMBT ROCKS!http://forum.shrapnelgames.com/images/smilies/cool.gif

DRG August 10th, 2005 03:26 PM

Re: What Changes in the CD Version
 
Quote:

JaM said:
<SNIP>

I know i posted it before,but never got an answer, is possible to make upgrade in generated campaign same as in user made campaign? It is too lenghty to upgrade big core unit,(for every unit open upgrade screen, change and close, in user generated campaign i can click at next unit in side list to upgrade it)

This has now been corrected and will be issued with the patch so that both campaign types have active menus on the right side that will allow you to upgrade the Generated campaign in the same way as the User Campaign.

Don

DRG August 10th, 2005 03:32 PM

Re: What Changes in the CD Version
 
Here is the list of the additional changes since the last list I posted here. I will be starting another thread for info on the patch sometime this week that will put it all together



39) Updated South African AI Picklist

40) There was a bug that was preventing units from clearing mines after a save. FIXED

41)Thermal imaging sights ( TI ) will now have some LOS blocked by a fire hex (usually 2 or more fire hexes are needed for significant LOS degradation), and heavy smoke reduces LOS penetration very slightly, causing some "shadows". usually 5-6 hexes of freshly laid (full) smoke is needed to reduce TI penetration level slightly. Fire and smoke hexes do NOT reduce radar AA Fire Control LOS against aerial targets.

42) There was a difference between the way User Campaigns and Generated Campaigns allowed you to change ( upgrade ) units . This has now been standardized for both campaign types. The Unit list menu is now an "active" menu for both campaign types allowing you to select units to change from there

DRG August 10th, 2005 03:35 PM

Re: What Changes in the CD Version
 
Quote:

M256 said:
Well, I have just received my CD and the game plays like a charm. The better resolutions, the fixes (version is 1.012), and the extras are worth every cent.

Thank you guys, Win SPMBT ROCKS!http://forum.shrapnelgames.com/images/smilies/cool.gif

We're glad you like it. Thank YOU for buying a copy. http://forum.shrapnelgames.com/images/smilies/happy.gif

Don

JaM August 11th, 2005 01:16 AM

Re: What Changes in the CD Version
 
Thanks Don

danstudentvcc August 12th, 2005 02:32 PM

Re: What Changes in the CD Version
 
Quote:

DRG said:
Quote:

M256 said:
Well, I have just received my CD and the game plays like a charm. The better resolutions, the fixes (version is 1.012), and the extras are worth every cent.

Thank you guys, Win SPMBT ROCKS!http://forum.shrapnelgames.com/images/smilies/cool.gif

We're glad you like it. Thank YOU for buying a copy. http://forum.shrapnelgames.com/images/smilies/happy.gif

Hello. The change I like about the WinMBT is that we can actually buy it. Nothing makes as large an impact as the answer to: "but does it sell?" does.

[Passionate SP2 player, becomes MBT aficionado.]
Danstudentvcc

Don


Artur August 13th, 2005 10:04 AM

Re: What Changes in the CD Version
 
Is there any news about the patch release date?

Artur.

DRG August 13th, 2005 12:13 PM

Re: What Changes in the CD Version
 
Quote:

Artur said:
Is there any news about the patch release date?

Artur.


Not yet. I'm aiming to have it ready this month though. It's grown somewhat from just being a simple code fix patch

Don

Artur August 13th, 2005 02:51 PM

Re: What Changes in the CD Version
 
Take your time. With this patch this game will be REALLY awesome.

I have one but important question. You have taken this I go U go system to a quite good level.

There is one thing that is missing very much that is the hull-down position possibility for vechicles. I know SP system is not that detailed to model them correctly, but a good compromise would be if a vechicle is positioned in a fortified hex, than it can be hit only in the turret. This would be vital for SPATGM systems on defense for example.
I do not know your code but it seems doable for me.

Your thoughts?

Artur.

DRG August 13th, 2005 04:32 PM

Re: What Changes in the CD Version
 
Quote:

Artur said:

<SNIP>

There is one thing that is missing very much that is the hull-down position possibility for vechicles. I know SP system is not that detailed to model them correctly, but a good compromise would be if a vechicle is positioned in a fortified hex, than it can be hit only in the turret. This would be vital for SPATGM systems on defense for example.
I do not know your code but it seems doable for me.

Your thoughts?

Artur.


Well that's been in the game pretty much since day 1. If you put tanks in the defence so that they show the "sandbagged" icon around them and fire at them you will find that the only place you can hit them is in the turret which means they are hull down. You will never see a hull hit on a tank that's behind the sandbags

Don


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