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-   -   Weapons Modding (http://forum.shrapnelgames.com/showthread.php?t=2524)

Marty Ward March 27th, 2001 03:47 AM

Re: Weapons Modding
 
I think the Palace would be a great facility. Lose it and your happiness and resource production go down the drain until you build a new one. Make it cost a fortune!
Maybe in SE5 http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

geoschmo March 27th, 2001 03:51 AM

Re: Weapons Modding
 
That's been discussed quite a bit in the forums here. Apparently it's an idea that crossed Aaron's mind too for it to be in the file already.

It might not take till SE5. Could be something he wants to do when he gets time to work out the bugs, like drones.

Geo

henk brouwer March 28th, 2001 08:32 AM

Re: Weapons Modding
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
I think Aaron just puts some of those things in there to play with our heads. lol

I'll bet he and richard have a pool going to see how long till they get an email...

"Aaron, I added a facility with the palace ability, and I was wondering..."

http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif

geo
<HR></BLOCKQUOTE>

(:

There's also a text in the sectortypes file that refers to an unused sectortype: comets (or at least it used to be there)

I wonder if that's still on the to do list..



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