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-   -   SP-ATGM (http://forum.shrapnelgames.com/showthread.php?t=25274)

PlasmaKrab August 8th, 2005 10:22 AM

Re: SP-ATGM
 
Units with lower size will show up later, even when firing. From what I know that is all that it will change, maybe the probability of arty hit (?).

If you can tell me how to make FAE missiles, I'm in for it.
FAE rockets are no problem, even with an alternate HEAT or underlying KE warhead.

serg3d August 8th, 2005 11:33 AM

Re: SP-ATGM
 
Quote:

PlasmaKrab said:
If you can tell me how to make FAE missiles, I'm in for it.
FAE rockets are no problem, even with an alternate HEAT or underlying KE warhead.

I'll try to model russian 9M123F

comparing to 9M123 HEAT ATGM missile those filed changed:

Weapon class 9 Vehicle flame (the same as for TOS-1 220mm FAE roket launcher)

HE kill 60 (for 105mm TBG-7V FAE it is 55 and for 220mm FAE rocket it is 140)

HEAT penetration 40 ( for 105mm TBG-7V it is 33)

I put it on the second launcher for Krizantema-S
(real Krizantena have two launchers)

serg3d August 8th, 2005 06:28 PM

Re: SP-ATGM
 
I have started testing. Havn't seen AI using them yet, but new BMP with FAE and HEAT ATGMs a lot more interesting. The only problem that because of FAE roket now "vehicle flame" APC can fire on move, and I suspect FAE roket is not affected by VRISS/ARENA. May be better live them as ATGM type but make HE instead of HEAT.

serg3d August 9th, 2005 07:53 AM

Re: SP-ATGM
 
1 Attachment(s)
Final modifications:
BMP-3 Kornet and Krizantena-S get second launcher (they both really have two launchers) and size 2 (they are both have low profile and their launcher retractable)

"Vehicle flame" is not realistict to depict FAE ATGM, so I use HE ATGM instead (BTW Both Krizantema and Kornet have HE ATGM, but for our porpose I combine both in one)

Krinantema HE ATGM:
9M123F
Weapon class: ATGM (13)
HE penetration: 15
HE Kill: 80
HEAT penetration : 40
the rest of data as 9M123
Kornet HE ATGM
9M133F
Weapon class: ATGM
HE penetration: 20
HE Kill: 90
HEAT penetration : 60

Added two vehicle modificatin:
Krizantema-S F and BMP-3 Kornet F.Both have HE ATGM on the second launcher

Test:
Meeting engagement Russia-Russia 2008
AI 6000 pnt
Human 4000
AI force:
4 T80UM (V)
Krizantema-S pl understength(2)
BMP-3 Kornet pl
Krizantema-S F pl
BMP-3 Kornet F pl
BMP-3M (RA) Rifle pl
Human force
4 T80UM (V)
Krizantema-S F pl
BMP-3 Kornet F pl
2 RPO-Shmel/A team = 2 x (BMP-3M (RA) + 2 x RPO Shmel Team)

I have moved my force forward, killed AI tanks with my tanks, encountered BMP's and killed them with tanks and SP-ATGM's Used HE ATGM to route enemy mech infantry. Lost 2 SP-ATGM in the process.
After that I tried to advance and was fired at by enemy SP-ATGM. Lost tank. Couple SP_ATGM got visible. I have advanced tanks past hill and killed one. On AI tourn AI killed advanced tank with SP-ATGM. After that AI SP-ATGMs started advance in leapfroginng manner, some overwath while other move. My attemtps to counterattack were unsuccessful - remaining tanks get suppressed, my ATGM were not concentrated, blocked by hills and get killed as I tried to get them LOS. At the end I lost all my armor in fitile attempts to bring it to action.
AI handling of SP ATGM was exellent. Dual launcher and size 2 made it very effective tank killers, while HE ATGM was good anty-infantry weapon. Now I think they are worth their cost.
modified russian OOB attached (only Krizantema and Kornet SP ATGM modified)

PlasmaKrab August 10th, 2005 08:42 AM

Re: SP-ATGM
 
Why did you need to create a new missile for the HE version?
Just add the following to your base weapon (Krisantema):

HE kill=60
HE penetration=10 (values at discretion)

And then add HE ammo to the launcher, besides the HEAT ammo.
It already works this way with rockets (RPG-7V, AT-4, Pzfst-3...).

And about FAE ATGMs, well, you got right to the same point as I did, that is, FAE rockets.
I still have to test HEAT napalm, to have a multi-purpose RPG-7V with nice shiny TBG-7V fireballs...

serg3d August 11th, 2005 07:21 AM

Re: SP-ATGM
 
Quote:

PlasmaKrab said:
Why did you need to create a new missile for the HE version?
Just add the following to your base weapon (Krisantema):

HE kill=60
HE penetration=10 (values at discretion)

And then add HE ammo to the launcher, besides the HEAT ammo.
It already works this way with rockets (RPG-7V, AT-4, Pzfst-3...).


That should work...


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