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Re: SE V Video on 3dGamers
Got it. Thanks, guys.
Wow! great clip. |
Re: SE V Video on 3dGamers
I'm going thru the video, pausing at every step to see details and it sure looks like there are LOTS of things that are either revealed outright or hinted at by looking at the screens. I'll post a list of my observations soon.
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Re: SE V Video on 3dGamers
Bah. Too many stats screens to be useful. Camera control isn't very smooth, I noticed. And tactical ground combat seems overly complicated, unless there's some kind of shortcut for the attack and goto commands.
Nice space combat too. Can it be paused again after you've set it off. |
Re: SE V Video on 3dGamers
Why bother with groundcombat for a 4X game if it's made for simpletons.Complex is good.
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Re: SE V Video on 3dGamers
Hey guys, thats not really SE V! Its a copy cat game made to lure you into a trap where they steal your soul by sucking you into an ultra real universe of 4x gaming. Your lifes will forever be changed if you watch this, like a boats of old lured to there deaths on the rocks of some fabeled island.
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Re: SE V Video on 3dGamers
http://forum.shrapnelgames.com/image...s/rolleyes.gif
There's a difference between complexity and depth. For a start, depth is good, complexity is bad. For another, making goto and attack commands a two-click process instead of a one-click process is needlessly complicating the interface. Of course, it's odds-on that the maker of the video chose to use the most long-winded method, as all such promo videos do. Possibly because they wanted to attract the market segment that had to use a command-driven interface with a text-parser written by a non-native dyslexic for so long that they convinced themselves that they liked pain. Or maybe not; it's a mystery. |
Re: SE V Video on 3dGamers
Wondering, will there be beam weapons?
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Re: SE V Video on 3dGamers
Wow, Malfador's really got the media blitz on... http://forum.shrapnelgames.com/images/smilies/eek.gif
Ah, good, I was afraid that was going to be a WMV, one of those horrid proprietary video formats http://forum.shrapnelgames.com/image...s/rolleyes.gif Now, on to the roasting - errm, review! http://forum.shrapnelgames.com/images/smilies/wink.gif Aw, crap, there's just too much to see that I don't know what to say!!! Except for maybe, why is the ground combat turn-based, not real-time like the space combat? (Oh well, Titans of Steel was fun http://forum.shrapnelgames.com/images/smilies/laugh.gif) And (no offense to the artists, really!) why does the music sound like something ripped from UT2k4? http://forum.shrapnelgames.com/image...ies/tongue.gif (Honest, I DO like UT2k4's music, but there's that nagging suspicion! http://forum.shrapnelgames.com/images/smilies/wink.gif) Oh yeah, I do have other comments... for instance, I like how fleets have attack AND defense strategies like in SE3, and I like the return of the right-click menus (gives that RMB something to do, in addition to freeing up screen real estate http://forum.shrapnelgames.com/images/smilies/wink.gif) and love how the scan-range hexes update as your ships move (those silly people at Gamespot thought they were ZOC hexes http://forum.shrapnelgames.com/image...ies/tongue.gif) OMG... did I just see the bolts fired by a Jraenar ship hit a CueCappa base and cause its rotation to alter in a REALISTIC way as it blew up??? http://forum.shrapnelgames.com/images/smilies/eek.gif Errm... did I just see projectile weapons CURVE? Tell me those were seekers... Maybe projectile weapons should just be removed entirely or limited to EXTREMELY short range? Oh yes, and if this thing doesn't run on WINE, well then, I am DEFINITELY deleting Linux and switching back to windows!!!!!! http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif (It just gets better every day! http://forum.shrapnelgames.com/images/smilies/wink.gif) |
Re: SE V Video on 3dGamers
Quote:
However, it is far harder to make a perfectly accurate KE weapon than a perfectly accurate beam weapon. Which implies you'd have a hell of a job hitting the target from that far away. Nevermind. |
Re: SE V Video on 3dGamers
MightyPenguin said:
Camera control isn't very smooth, I noticed. Actually, it is. That video has a lot of frames deleted for file size considerations. MightyPenguin said: Can it be paused again after you've set it off. It wouldn't be a 4X game if you couldn't. http://forum.shrapnelgames.com/images/smilies/wink.gif Raapys said: Wondering, will there be beam weapons? Sure. You can see them in some screen shots here and there: http://www.spaceempires.net/home/gal...screen_05.html |
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