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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   SE V Video on 3dGamers (http://forum.shrapnelgames.com/showthread.php?t=25295)

Slick August 7th, 2005 05:18 PM

Re: SE V Video on 3dGamers
 
Got it. Thanks, guys.

Wow! great clip.

Slick August 7th, 2005 05:42 PM

Re: SE V Video on 3dGamers
 
I'm going thru the video, pausing at every step to see details and it sure looks like there are LOTS of things that are either revealed outright or hinted at by looking at the screens. I'll post a list of my observations soon.

MightyPenguin August 7th, 2005 05:48 PM

Re: SE V Video on 3dGamers
 
Bah. Too many stats screens to be useful. Camera control isn't very smooth, I noticed. And tactical ground combat seems overly complicated, unless there's some kind of shortcut for the attack and goto commands.

Nice space combat too. Can it be paused again after you've set it off.

AAshbery76 August 7th, 2005 06:25 PM

Re: SE V Video on 3dGamers
 
Why bother with groundcombat for a 4X game if it's made for simpletons.Complex is good.

Atrocities August 7th, 2005 06:37 PM

Re: SE V Video on 3dGamers
 
Hey guys, thats not really SE V! Its a copy cat game made to lure you into a trap where they steal your soul by sucking you into an ultra real universe of 4x gaming. Your lifes will forever be changed if you watch this, like a boats of old lured to there deaths on the rocks of some fabeled island.

MightyPenguin August 7th, 2005 06:43 PM

Re: SE V Video on 3dGamers
 
http://forum.shrapnelgames.com/image...s/rolleyes.gif

There's a difference between complexity and depth. For a start, depth is good, complexity is bad. For another, making goto and attack commands a two-click process instead of a one-click process is needlessly complicating the interface. Of course, it's odds-on that the maker of the video chose to use the most long-winded method, as all such promo videos do.

Possibly because they wanted to attract the market segment that had to use a command-driven interface with a text-parser written by a non-native dyslexic for so long that they convinced themselves that they liked pain. Or maybe not; it's a mystery.

Raapys August 7th, 2005 06:45 PM

Re: SE V Video on 3dGamers
 
Wondering, will there be beam weapons?

Ed Kolis August 7th, 2005 07:12 PM

Re: SE V Video on 3dGamers
 
Wow, Malfador's really got the media blitz on... http://forum.shrapnelgames.com/images/smilies/eek.gif

Ah, good, I was afraid that was going to be a WMV, one of those horrid proprietary video formats http://forum.shrapnelgames.com/image...s/rolleyes.gif

Now, on to the roasting - errm, review! http://forum.shrapnelgames.com/images/smilies/wink.gif

Aw, crap, there's just too much to see that I don't know what to say!!! Except for maybe, why is the ground combat turn-based, not real-time like the space combat? (Oh well, Titans of Steel was fun http://forum.shrapnelgames.com/images/smilies/laugh.gif) And (no offense to the artists, really!) why does the music sound like something ripped from UT2k4? http://forum.shrapnelgames.com/image...ies/tongue.gif (Honest, I DO like UT2k4's music, but there's that nagging suspicion! http://forum.shrapnelgames.com/images/smilies/wink.gif)

Oh yeah, I do have other comments... for instance, I like how fleets have attack AND defense strategies like in SE3, and I like the return of the right-click menus (gives that RMB something to do, in addition to freeing up screen real estate http://forum.shrapnelgames.com/images/smilies/wink.gif) and love how the scan-range hexes update as your ships move (those silly people at Gamespot thought they were ZOC hexes http://forum.shrapnelgames.com/image...ies/tongue.gif)

OMG... did I just see the bolts fired by a Jraenar ship hit a CueCappa base and cause its rotation to alter in a REALISTIC way as it blew up??? http://forum.shrapnelgames.com/images/smilies/eek.gif

Errm... did I just see projectile weapons CURVE? Tell me those were seekers... Maybe projectile weapons should just be removed entirely or limited to EXTREMELY short range?

Oh yes, and if this thing doesn't run on WINE, well then, I am DEFINITELY deleting Linux and switching back to windows!!!!!! http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

(It just gets better every day! http://forum.shrapnelgames.com/images/smilies/wink.gif)

MightyPenguin August 7th, 2005 07:20 PM

Re: SE V Video on 3dGamers
 
Quote:

Ed Kolis said:

Errm... did I just see projectile weapons CURVE? Tell me those were seekers... Maybe projectile weapons should just be removed entirely or limited to EXTREMELY short range?

You what? Get a lump of steel, a railgun and a target. Set them up in space- load the lump into the railgun and put the target at a relatively immobile position somewhere at the other end of the galaxy. Fire the lump at the target and you will find, a couple of billion years later, that it will impact the target with exactly the same force as it left the railgun with. Assuming that there's nothing else in the way, kinetic energy (projectile) weapons have an infinite range in space.

However, it is far harder to make a perfectly accurate KE weapon than a perfectly accurate beam weapon. Which implies you'd have a hell of a job hitting the target from that far away.

Nevermind.

Fyron August 7th, 2005 07:37 PM

Re: SE V Video on 3dGamers
 
MightyPenguin said:
Camera control isn't very smooth, I noticed.


Actually, it is. That video has a lot of frames deleted for file size considerations.

MightyPenguin said:
Can it be paused again after you've set it off.


It wouldn't be a 4X game if you couldn't. http://forum.shrapnelgames.com/images/smilies/wink.gif

Raapys said:
Wondering, will there be beam weapons?


Sure. You can see them in some screen shots here and there:

http://www.spaceempires.net/home/gal...screen_05.html


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