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-   -   SweetPotato Modeller (http://forum.shrapnelgames.com/showthread.php?t=25408)

Ed Kolis August 23rd, 2005 10:56 PM

Re: SweetPotato Modeller
 
SweetPotato is now up to version 0.3.0 - got the .X format figured out; it's not as complicated as I thought! http://forum.shrapnelgames.com/images/smilies/cool.gif
Same download link as before - I love symlinks http://forum.shrapnelgames.com/images/smilies/wink.gif

TurinTurambar August 26th, 2005 02:41 AM

Re: SweetPotato Modeller
 
I've tried the link several times over the last few days, mate. Seems dead.

[img]/threads/images/Graemlins/Dagger.gif[/img][img]/threads/images/Graemlins/icon42.gif[/img]

Ed Kolis August 26th, 2005 11:20 AM

Re: SweetPotato Modeller
 
Sorry... my Internet connection is rather spotty... I think it has something to do with the fact that I'm using a USB wireless adapter on Linux... http://forum.shrapnelgames.com/images/smilies/frown.gif

Fyron August 26th, 2005 01:45 PM

Re: SweetPotato Modeller
 
Just find better drivers. http://forum.shrapnelgames.com/images/smilies/wink.gif

Strategia_In_Ultima September 2nd, 2005 01:00 PM

Re: SweetPotato Modeller
 
And I hereby declare the SweetPotato modeller, just about to slip to Page 2, to be MIA, presumed KIA.

NullAshton September 2nd, 2005 01:26 PM

Re: SweetPotato Modeller
 
Hey, Ed Kolis is still working on this! He talks about it on the IRC channel. So be quiet http://forum.shrapnelgames.com/image...ies/tongue.gif

Ed Kolis September 2nd, 2005 05:50 PM

Re: SweetPotato Modeller
 
Aww... yeah, sort of... but I decided to do something even better, remember - I wrote a DirectX exporter plugin for Art of Illusion http://forum.shrapnelgames.com/images/smilies/wink.gif
Now all I need is some help with the 3D->2D texture baking algorithm for that plugin... http://forum.shrapnelgames.com/image...ies/tongue.gif

TurinTurambar September 6th, 2005 03:52 AM

Re: SweetPotato Modeller
 
Yes, but not all of us USE Art of Illusion, so....

Personally, I use gmax, DoGA L3 and Photoshop CS.

~[img]/threads/images/Graemlins/Dagger.gif[/img]~

Ed Kolis September 6th, 2005 12:49 PM

Re: SweetPotato Modeller
 
Well, I could also try to make a plugin which makes the AoI interface more like DoGA... you know, picking parts and textures from a palette http://forum.shrapnelgames.com/images/smilies/wink.gif

TurinTurambar September 6th, 2005 02:29 PM

Re: SweetPotato Modeller
 
The program looks interesting. I'll download it as-is later today and take a look. Some of the results in the Gallery look really nice.

[img]/threads/images/Graemlins/Dagger.gif[/img]


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