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Re: SweetPotato Modeller
SweetPotato is now up to version 0.3.0 - got the .X format figured out; it's not as complicated as I thought! http://forum.shrapnelgames.com/images/smilies/cool.gif
Same download link as before - I love symlinks http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: SweetPotato Modeller
I've tried the link several times over the last few days, mate. Seems dead.
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Re: SweetPotato Modeller
Sorry... my Internet connection is rather spotty... I think it has something to do with the fact that I'm using a USB wireless adapter on Linux... http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: SweetPotato Modeller
Just find better drivers. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SweetPotato Modeller
And I hereby declare the SweetPotato modeller, just about to slip to Page 2, to be MIA, presumed KIA.
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Re: SweetPotato Modeller
Hey, Ed Kolis is still working on this! He talks about it on the IRC channel. So be quiet http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: SweetPotato Modeller
Aww... yeah, sort of... but I decided to do something even better, remember - I wrote a DirectX exporter plugin for Art of Illusion http://forum.shrapnelgames.com/images/smilies/wink.gif
Now all I need is some help with the 3D->2D texture baking algorithm for that plugin... http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: SweetPotato Modeller
Yes, but not all of us USE Art of Illusion, so....
Personally, I use gmax, DoGA L3 and Photoshop CS. ~[img]/threads/images/Graemlins/Dagger.gif[/img]~ |
Re: SweetPotato Modeller
Well, I could also try to make a plugin which makes the AoI interface more like DoGA... you know, picking parts and textures from a palette http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SweetPotato Modeller
The program looks interesting. I'll download it as-is later today and take a look. Some of the results in the Gallery look really nice.
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