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-   -   Cloaking and nebulae (http://forum.shrapnelgames.com/showthread.php?t=2556)

Admiral Grover March 31st, 2001 04:05 AM

Re: Cloaking and nebulae
 
I've personnally had no troubles with the shield disrupting effect of nebulae. In fact that is one of my best late game strategies....have all warp points open into the same sector in the nebula system, build 3-4 starbases over the warppoints(all armor, no shields) and any fleets sent through basically get destroyed.

Regards

------------------
Admiral Grover
-------------------
"There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened."
- Hitch Hiker's Guide to the Galaxy - Douglas Adams

PsychoTechFreak April 13th, 2001 10:07 AM

Re: Cloaking and nebulae
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
I think you are right. There is one nebula system with sight obscuration level 5, which means that no detectors will work. The description should however then be changed (and I did this now) from "this storm is opaque to most scanners" to "This storm is opaque to all scanners". It really good to know because as you say ships are absolutely safe in this system! <HR></BLOCKQUOTE>

Have made some observations about that: It seems to be always the RED colored (system-wide) nebulae which cloakes everything in it to level 5.

PsychoTechFreak April 14th, 2001 09:12 PM

Re: Cloaking and nebulae
 
Further observations proved:

Level 5 nebulaes are always red
Level 4: green
Level 3: orange/brown
Level 2: cyan
Level 1: violett


PsychoTechFreak April 16th, 2001 07:39 AM

Re: Cloaking and nebulae
 
The cyan and violett nebulaes also obscure to level 3, so unless you don't have a level 4 sensor (below that you won't see anything in nebulaes) you can't detect things in violett, cyan and orange nebulaes. Even with level 4 sensor you will be blind like a mole in red and green nebulaes.

Summary:

Obscuration to level 3 (need level 4 sensor):
violett, cyan and orange nebulaes

Obscuration to level 4 (obscures everything):
green

Obscuration to level 5 (obscures everything):
red

Q April 16th, 2001 09:46 AM

Re: Cloaking and nebulae
 
The description of the cloaking devices is not correct:
With level IV sensors you will see ships with level IV cloaking or in a nebulae with level IV obscuration. Otherwise you would have cloaking that can't be beaten, which is not the case. However the natural occuring nebulae with level V obscuration and the mines with level V cloaking can't be seen with any sensors.

PsychoTechFreak April 16th, 2001 05:51 PM

Re: Cloaking and nebulae
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
The description of the cloaking devices is not correct:
With level IV sensors you will see ships with level IV cloaking or in a nebulae with level IV obscuration. ...
<HR></BLOCKQUOTE>

You are right. My test game settings have messed up something (see: Possible cloaking bug ?- Thread) which obscured everything to my high level sensors (obviously even cloaking level 1)...



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