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-   -   calling all players is in motion... (http://forum.shrapnelgames.com/showthread.php?t=25684)

shovah September 5th, 2005 02:18 PM

Re: calling all players
 
good point, didnt think of that. well i guess i will be broken ermor(unless no1 joins up for a while so i can think of something else

Endoperez September 5th, 2005 02:31 PM

Re: calling all players
 
The rectuit is going quite slowly, so it seems you have that time... Of course, you could try to team up with Carrion Woods, and possibly Miasma or Desert Tombs C'tis. Both need gold, but the agressive dominion output could be quite a weapon, even though they would have to put lots of money into early priests and temples.

High_Priest_Naresh September 5th, 2005 03:10 PM

Re: calling all players
 
I would just like to add something,
as endorperez is hosting AND runnig this I just want to say thank you and would back stabbing be allowed

Endoperez September 5th, 2005 04:14 PM

Re: calling all players
 
Well, the teams that have been set in the beginning would work together, and would win or lose together. Messages to teams outside your own team (neutrals) would be allowed via Dom's own message system in any case, I'm not sure about e-mail... yes, probably. If you had made a Non-Aggression Pact (NAP) with a neutral player, you should give him a notice (in-game) so that he knows that you will attack one turn before your forces first venture into his area.

High_Priest_Naresh September 6th, 2005 03:31 AM

Re: calling all players
 
but if you gave him notice he would have time to reinforce major tactical pints of large gem buliders or something like that

shovah September 6th, 2005 02:29 PM

Re: calling all players
 
Quote:

Endoperez said:
The rectuit is going quite slowly, so it seems you have that time... Of course, you could try to team up with Carrion Woods, and possibly Miasma or Desert Tombs C'tis. Both need gold, but the agressive dominion output could be quite a weapon, even though they would have to put lots of money into early priests and temples.

that would rock so much, imagince attacking that,(best thing is i love all 3 things)

High_Priest_Naresh September 6th, 2005 03:42 PM

Re: calling all players
 
yeah it would just imagine...

Folket September 6th, 2005 09:48 PM

Re: calling all players
 
would be intresting to play neutral, any team is fine with me.

High_Priest_Naresh September 7th, 2005 11:25 AM

Re: calling all players
 
okay so we have
team1
1. me man
2.
3.
team2
1.
2.
3.
neutral
1.endorperez any
2.folket any
3.
4.

Endoperez September 7th, 2005 02:01 PM

Re: calling all players
 
Quote:

High_Priest_Naresh said:
but if you gave him notice he would have time to reinforce major tactical pints of large gem buliders or something like that

One turn (with the battles being resolved in the beginning of the next turn) wouldn't be enough to move major forces, or teleport more than a handful of mages. Also, some artillery spells could do major damage.

However, it would be enough to put all your gem-producing items into your laboratory... http://forum.shrapnelgames.com/images/smilies/frown.gif I had forgotten about those, as I don't use that particular strategy much. It would still slow down that player considerably, and probably set him back as there can only be so many items in the lab at the same time.

This would would still give a little boost to clammers, especially as with these settings (lots of provinces when compared to players) clamming might be reasonable choice. However, if played correctly it wouldn't necessarily break any player-player relationships, and other, more lasting alliances could be formed in later games. Without any rule against breaking pacts at all, one strategical necessity could mark you as a treatorous swine for that player for the rest of your life as a Dominions player.


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