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Re: Can you experienced modders please help me?
This is the Multi-Enviro Colony Module that I have been using for a while now. It works well, and the AI uses it also.
Name := Multi - Enviro Colony Description := Materials needed to start a colony upon any type of planet. Pic Num := 109 Tonnage Space Taken := 200 Tonnage Structure := 200 Cost Minerals := 2000 Cost Organics := 1000 Cost Radioactives := 1000 Vehicle Type := Ship\Base Supply Amount Used := 0 Restrictions := None General Group := Colonizing Family := 5004 Roman Numeral := 0 Custom Group := 0 Number of Tech Req := 3 Tech Area Req 1 := Gas Giant Colonization Tech Level Req 1 := 1 Tech Area Req 2 := Rock Planet Colonization Tech Level Req 2 := 1 Tech Area Req 3 := Ice Planet Colonization Tech Level Req 3 := 1 Number of Abilities := 4 Ability 1 Type := Colonize Planet - Rock Ability 1 Descr := Can colonize a rock based planet. Ability 1 Val 1 := Ability 1 Val 2 := Ability 2 Type := Colonize Planet - Gas Ability 2 Descr := Can colonize a gas giant planet. Ability 2 Val 1 := Ability 2 Val 2 := Ability 3 Type := Colonize Planet - Ice Ability 3 Descr := Can colonize an ice based planet. Ability 3 Val 1 := Ability 3 Val 2 := Ability 4 Type := Cargo Storage Ability 4 Descr := Provides 20kT worth of cargo space. Ability 4 Val 1 := 20 Ability 4 Val 2 := 0 Weapon Type := None |
Re: Can you experienced modders please help me?
Once thing you need to be careful of is FAMILY NUMBERS. If you create new tech areas you have to create new family numbers. I have a list of current family numbers in an Excel spreadsheet, but, unfortunately, that is at work right now. I will get on it tomorrow.
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Re: Can you experienced modders please help me?
Thank you Kimball that would be most helpful.
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Re: Can you experienced modders please help me?
I already posted a list of family numbers in the mod section. You can d/l it now.
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Re: Can you experienced modders please help me?
I couldn't find Daynarr's, but here is a copy of my lists.
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