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Re: How about another SE:V update?
We just went through this a few weeks ago. We were told that the latest information is on www.malfador.com. Latest to us and latest to those most excellent designers of this beloved game is not the same thing, and/or they are up to their buttocks in programming alligators, i.e. the 14 hour work day part of the project.
There were some screenshots posted to www.gamespot.com just a couple weeks ago that were not on the malfador site. Nothing earth-shattering (pun intended http://forum.shrapnelgames.com/images/smilies/happy.gif ) but some nice, but brief, info. I think were going to be on a media blackout until December/January, but I'm not anybody.... "Zaphods just zis guy, ya know?" |
Re: How about another SE:V update?
* rates puke a -3.64 stars.
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Re: How about another SE:V update?
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Update on SE V.... Hum lets see... The beta has some of the best beta testers in the gaming industry and we are all hard at work trying to do our part in helping to make the game a better game for all. Aaron is a focused hard working game developer who listens to his beta testers and is driven to make the best game he can. |
Re: How about another SE:V update?
The game franchise has not, I repeat, has NOT been bought out by Vivendi Universal. That is all.
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Re: How about another SE:V update?
LOL - If it had, it would have been killed by now so don't worry.
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Re: How about another SE:V update?
Well, it's nice to hear that Aaron and the Beta testers are working hard on SEV. The screenshots from a couple of weeks ago looked excellent. Ah, there will be many fun and sleepless nights playing SEV when it comes out. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: How about another SE:V update?
In further news, yet another Malfador title will sadly lack space cows with plasma udders.
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Re: How about another SE:V update?
no it wont. i'll be modding them in.
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Re: How about another SE:V update?
http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...ies/stupid.gif
What I will miss most that is not in SE V that was in SE IV, is the fact that you can no longer colonize planets. http://forum.shrapnelgames.com/images/smilies/frown.gif This whole new SFI inspired colonization system just doesn't work right. You can't colonize, well you can, but the worlds have to be JUST like your planet type that match your size, atmosphere, BBHT make up, and so on. Gone are the days of old when you could colonize any planet that you had technology for. http://forum.shrapnelgames.com/images/smilies/frown.gif Add in the fact that your fleets are now automated, man that sucks. The AI decides where, when, and how much to fleet. And you can't even build bases now... they have to be assembled and then upgraded ala GalCiv style. Gone are the days of old when a player could control every aspect of his empire from set up through operation. More and more of the game is being ported to AI control in order to give the player less to do. http://forum.shrapnelgames.com/images/smilies/frown.gif (Less micromanagement) Even the fonts in the game have been changed. The are now fuzzy and lack the depth that were in previous games. The only thing inovative about this game now is the 3d map that we see in the screen shots and even that is being reviewed for possible changes by the new SFI SE V Quality Programing Team (QPT). Most likely because the 3d map comes at a performance price that will force most people to upgrade to at least a Nvida FX 5700 ultra or Raddeon 9800 to run. http://forum.shrapnelgames.com/images/smilies/frown.gif I don't know, but I think the bean counters and marketing people over at SFI have way to much control over the game. I mean wanting to reclassify it as a Civ based Turn game over 4x is just wrong. IT'S not a Civ based turn game, its a Expand, Exploit, Explore, and Exterminate game. Oh wait, the Exterminate part has been toned way down do to the new game labeling laws. The Exploit part was cut out to save programing space and time in order to get the game to the store sooner, and the Explore function was relagated to AI control so that its all automated now. http://forum.shrapnelgames.com/images/smilies/frown.gif Even ship design is automated now. http://forum.shrapnelgames.com/images/smilies/frown.gif And changing the name.... that was just what turned me off to the whole thing. Well I guess the code name, SE V, will do until the official new name is posted. (You won't like the new name but the NDA prevents me from telling you so you'll have to wait.) http://forum.shrapnelgames.com/images/smilies/frown.gif Lets face it, this isn't your space empires game kids, its theirs and its not Space Empires. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: How about another SE:V update?
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