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-   -   A little info from Strategy First... (http://forum.shrapnelgames.com/showthread.php?t=25976)

Randallw September 19th, 2005 05:42 AM

Re: A little derived info from Strategy First...
 
Well I was planning to import it anyway as I didn't expect it to be in stores here. On the other hand I have seen O.R.B in the shop here and that's a strategy first game.

NullAshton September 19th, 2005 08:33 AM

Re: A little derived info from Strategy First...
 
O.R.B. is a really old game. I've had it for a couple of years now...

Baron Munchausen September 19th, 2005 02:28 PM

Re: A little derived info from Strategy First...
 
Winter starts on December 21st, remember. So most of a given Winter falls in the next year.

The end of 2006 is certainly a more realistic date. But I wonder if they (both MM and SF) can actually exercise that kind of restraint. Everyone from the Mega-Evil Empire itself (Microsoft) on down to the smallest developer has fallen back on the 'release and finish it later with patches' method since the earliest days of the PC industry. Does MM have the cash to just keep developing until it's really ready? Does SF have the patience to allow MM to do this? I doubt it. At the pace its currently going, they would be releasing without several of the major planned features in Feb 2006, just like they did with SE IV (no drones, etc.). That's likely what will happen.

Enigma September 19th, 2005 03:17 PM

Re: A little derived info from Strategy First...
 
My concern is the "Real-Time Strategy" Game. Is that right?

Ed Kolis September 19th, 2005 03:29 PM

Re: A little derived info from Strategy First...
 
Well, *space combat* is real-time, but everything else is turn-based...

Puke September 19th, 2005 03:29 PM

Re: A little derived info from Strategy First...
 
no, thats uneducated marketing fluff. the news is that combat will be real time, but in multiplayer it will all be strategic combat that relies on your ship / fleet strategies.

just like now, except the single player combat will be real time (pauseable, i think).

I intend to be playing Wierd Worlds, SotS, and GC2 to hold me over. I see that MOO3 is now available for about 10 bucks, and there is a forum thread here talking about some official and unofficial mods and patches that make it into a good game.

I also plan to play X3: Reunion, when it comes out. and honestly, im not bored of SE4 yet. I might have time to get in another PBW game, soon.

Im happy to wait, as long as it means that it will be a good game. there are plenty of lesser games that will burn through my tiny shreds of free time, until Malfador delivers us the game to end all games.

El_Phil September 19th, 2005 03:29 PM

Re: A little derived info from Strategy First...
 
Must be wrong, probably also the reason they pulled the 'more info' link. No point giving out even more inaccurate information.

Renegade 13 September 19th, 2005 03:30 PM

Re: A little info from Strategy First...
 
No, it's not an RTS at all.

Renegade 13 September 19th, 2005 03:30 PM

Re: A little derived info from Strategy First...
 
Wow, 3 posts at 11:29, and one at 11:30!

EDIT: Make that two at 11:30! http://forum.shrapnelgames.com/image...ies/tongue.gif

Strategia_In_Ultima September 19th, 2005 03:32 PM

Re: A little info from Strategy First...
 
Real time combat, yes. You'll be duking it out in real time, and the battle map covers the entire system, so no attacking isolated tankers when there's a massive fleet in the next sector unable to help..... http://forum.shrapnelgames.com/images/smilies/wink.gif You can warp during combat, and when you land on a planet (with troops, mind you, not with a diplomatic envoy http://forum.shrapnelgames.com/images/smilies/wink.gif ) you can fight a tactical ground battle. I don't know if tactical ground combat is real-time too, but what I do know is that you can call in orbital bombardments (WOOT) if you have the appropriate ships.

Don't believe me? Just take a gander at some of the space and ground combat screenshots and look at the control buttons in the lower right of the screen. Exactly.


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