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Re: caelum
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Re: caelum
am I the only one who doesn't design gods to go into battle? I mean the re-empowiring them after they die is just to costly
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Re: caelum
I quess that the pretender would cast some spells like Quickness, Earth Power, Iron Skin etc which give protecion, defense and reinvigoration. Arch Seraph is still more of a mage, but while it isn't as effective as a Titan SC, it can still work well.
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Re: caelum
who says and arch seraph cant kill a 1027 with less than a 100 people helping him!
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Re: caelum
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Re: caelum
I rarely use them but air guves such a diversity!
tempest cool shields sprit helm flying shoes dancing trident thunder bow bow of war eye of aiming thunder spear and whip there is just so much room for experimentation! give about 10 storm genrals bows of war and 1 eye of aiming and each one 25 archers and spirit helm, then maybe to round it off a dancing trident and stone bird each just in case they get to close! you can probably never go wrong with air! my arch seraph started with 16 presision now it has a presision of well over 25!(+10 air, +5 for DT and tempest) I also found that on my game the DT gives you a small boost to presision as do practically all air weapons! about 1 in 12 cold bolts missed and as forbow of war if I had given her that then practically every arrow would of done damage! also harab seraph with otkhars sceptre(some thing like that) and that other death booster as well as the helmet and casting pale riders after he/she was standard level 10 death (with out any magic items) and was getting about 400+ riders! |
Re: caelum
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Re: caelum
He had national heroine with Death empowered to Death 10, using at least two boosters (+3 and +1) to getting 400+ units from every casting of Undead Horsemen.
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Re: caelum
you HAD to make it simple didn't you http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: caelum
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Now, in each such round of combat, you strike twice with the Tempest, twice with the Dancing Trident, and once with the Spirit Helmet. The hauberk is irrelevant, as the undead are cold-immune. Let's assume you're fighting a thoroughly defenseless Ermorian meat/bone shield, and take out one with each lightning bolt, one with each strike of the trident, and four with each swing of the Tempest. Unless I'm mistaken about the Tempest's area of effect, that's the maximal possible number of kills per round with this configuration. That's 11 kills per round, for 9 rounds before you pass out. Unless I've missed something, 99 is a far, far smaller number than 1027. Conclusion: Not only could your pretender not have defeated the undead horde without those 100 supporting troops, those troops actually did just over 90% of the work. Not surprising, since a large squad of claymen can easily take out huge armies of longdead and soulless without forcing you to risk your pretender's life(let alone your pretender and a full load of equipment, including a unique artifact). One casting of Wrathful Skies and a few seraphines with Rings of Tamed Lightning would also have done the job nicely. Conditional: I'm assuming your god never actually lost consciousness, then regained it, then lost it again, then regained it, etc. Any tactic which necessitates repeatedly turning your pretender into a sitting duck on the front lines is no tactic at all, particularly if said pretender is mortal. Further remarks: 1) Is relying on archers really that good an idea when wielding the Tempest, which autocasts Storm and thereby wastes about half your shots and makes the other half inaccurate? 2) Thunderstrike has an area of effect of 1, meaning it kills a maximum of 4 targets for 8 fatigue. Factor that into the above equation, and you wind up doing even less damage before passing out. |
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