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-   -   Q. about magic site - Flesh Eater's Isle (http://forum.shrapnelgames.com/showthread.php?t=26078)

shovah September 29th, 2005 04:17 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
and of course you gota w8 a turn for them to be summoned

NTJedi October 4th, 2005 02:38 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Quote:

Wish_For_Blood_Slaves said:
yeah just discovered the joy of mound fiends last night (never really got into a undead heavy game, until last night)

I always pray for lots of magic sites with death gems... superb summoning commander/unit spells, devastating ritual attack spells, and deadly combat spells.
Unfortunately my current game I've found only one death site.

shovah October 4th, 2005 04:20 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
why not just play a mainly death nation (ermor or ctis) or atleast take pretender with high death and hope for well of misery

AMF October 9th, 2005 06:00 AM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Ok, so, in relation to this, I have a real newbie question. I have sites that say "entering this site allows a leader to summon creature X" - but whenever I give a leader an order to enter a site like that, he is just listed as "entering site" and I can't figure out how to use that to summon beasties.

I know this is an obvious question, but...help?

I'm talking about Ermor in this case, and sites in their homeland.

Thanks,

Alarik

Alneyan October 9th, 2005 06:21 AM

Re: Q. about magic site - Flesh Eater\'s Isle
 
The creature will appear next turn in your army setup screen, and you don't pay anything for that (well, except the lost mage-turn).

Endoperez October 9th, 2005 06:30 AM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Wait for a turn. Next turn, if a commander was entering the site, the units will be summoned. Think of it as a specialized summoning ritual.

NTJedi October 10th, 2005 07:22 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Quote:

shovah said:
why not just play a mainly death nation (ermor or ctis) or atleast take pretender with high death and hope for well of misery

Too many other good spells, items and magic sites from other paths... but my pretender always has some death magic with him.

AMF October 11th, 2005 10:19 AM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Ok, cool. A follow-up: if I keep him in the site, does he pop a new beastie out each turn?

Thanks for the help!

Alarik

Molog October 11th, 2005 10:52 AM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Quote:

alarikf said:
Ok, cool. A follow-up: if I keep him in the site, does he pop a new beastie out each turn?


Yes.


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