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Re: Q. about magic site - Flesh Eater\'s Isle
and of course you gota w8 a turn for them to be summoned
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Re: Q. about magic site - Flesh Eater\'s Isle
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Unfortunately my current game I've found only one death site. |
Re: Q. about magic site - Flesh Eater\'s Isle
why not just play a mainly death nation (ermor or ctis) or atleast take pretender with high death and hope for well of misery
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Re: Q. about magic site - Flesh Eater\'s Isle
Ok, so, in relation to this, I have a real newbie question. I have sites that say "entering this site allows a leader to summon creature X" - but whenever I give a leader an order to enter a site like that, he is just listed as "entering site" and I can't figure out how to use that to summon beasties.
I know this is an obvious question, but...help? I'm talking about Ermor in this case, and sites in their homeland. Thanks, Alarik |
Re: Q. about magic site - Flesh Eater\'s Isle
The creature will appear next turn in your army setup screen, and you don't pay anything for that (well, except the lost mage-turn).
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Re: Q. about magic site - Flesh Eater\'s Isle
Wait for a turn. Next turn, if a commander was entering the site, the units will be summoned. Think of it as a specialized summoning ritual.
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Re: Q. about magic site - Flesh Eater\'s Isle
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Re: Q. about magic site - Flesh Eater\'s Isle
Ok, cool. A follow-up: if I keep him in the site, does he pop a new beastie out each turn?
Thanks for the help! Alarik |
Re: Q. about magic site - Flesh Eater\'s Isle
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