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Should we set them to 98 or 99 ?
Artur. |
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Hi Artur,
This only works if you set the battle for AI delay/defend. If you set the AI defenders to REACTION 98 then these formations will stand ground during the whole duration of the battle (whatever the percentage of occupied VP locations). If you set the AI defenders to REACTION 99 then these formations will behave according to the "REACTION rules" This is what Don has post in another thread: Quote:
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Thanks.
Artur. |
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Any suggestion on how to best set up generated scenarios till a change is made? I play these quite a lot with the AI set to delay or defend for practice.
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Use the copy of WinSPMBT you backed up before adding the patch. They can then be "transferred" by copying the 'saved game' file to the new version.
Assuming you backed up your 'old' versionhttp://forum.shrapnelgames.com/images/smilies/smirk.gif |
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I didn't back it up, but it's the CD version and so I re-install it to a separate directory. I created a new generated game with the AI in delay and copied the save files to the new V2.0 version of winSPMBT and it appears to run ok.
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Cheers for the explanation Pyros. Have just spent two days testing a scenario and wondering why the units waiting to ambush me had charged me before I hade finished crossing the start line.
On a similar note, if units set to defend are given waypoints, will they follow them starting from their rection turn or will they defend until the v-hex ownership triggers them? ie. defenders reserve force with waypoints to flank my attacking force set to reaction turn 5. Will they start to move at turn 5 and follow their waypoints even if the rest of their force is dug in and I haven't taken any v-hexes? |
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Bernard,
IMO try to design/direct the AI movement with the careful positioning of VP flags. The AI units will almost always ignore any way-point in order to contest VP flags. If you wish to apply way-points in your scenario design you must experiment A LOT with their use!!! From my experience the waypoints are good if you like to set the pace of movement; for example: You have a convoy (moving on a road straight line) and you wish that different units with different speeds maintain formation. Then if you carefully plan their step (through the use of waypoints) you may achieve to have a simultaneous advance of all units. But for the moment try to direct your AI manouvers with the use of VP flags. cheers, Pyros |
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Pyros,
We'd been told that there wouldn't be any more work done on WinSPMBT after the patch (working on WinSPWW2 instead). Is there any chance this glitch might be corrected soon? Thanks, Beeg |
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Quote:
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