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-   -   Adding new scenario utility (http://forum.shrapnelgames.com/showthread.php?t=26174)

jvankessel October 7th, 2005 03:12 PM

Re: Adding new scenario utility
 
Beeg:
You're welcome. Markgame gave me a clear functional design to base my code on. It helped a lot.

markgame:
You're welcome too. :-)
After I uploaded the app, it dawned on me that I never parse the contents of the zip file. I'll implement that asap in v1.01. I'll also upload the source so it'll always be available for further development, in case I get struck by lightning or something.

jvankessel October 7th, 2005 05:55 PM

Re: Adding new scenario utility
 
1 Attachment(s)
Attached to this post is the source for the vb6 utility, for those of you who are interested in code.

desh44 October 12th, 2005 02:29 PM

Re: Adding new scenario utility
 
In a later version is there going to be the ability to look at the place you are extracting to to see if it is empty?

That would be a great help so you don't have to open the program to make sure you are not overwriting something

Tom http://forum.shrapnelgames.com/images/smilies/cool.gif

jvankessel October 12th, 2005 04:47 PM

Re: Adding new scenario utility
 
It *never* overwrites. Ever. Say you have a default value of 140 in the 'scenario number' field and you have 150 scenarios. Now you add one. The program will start scanning from 140 upwards and will take the first free slot; 151 in our example.

junk2drive August 3rd, 2006 10:18 AM

Re: Adding new scenario utility
 
bump for newcomers. This program is great.

Click the attachment in post number 385722

WoofGM September 3rd, 2006 04:12 PM

Re: Adding new scenario utility
 
Thanks !!

MarkSheppard March 3rd, 2007 08:10 AM

Re: Adding new scenario utility
 
Quadruple bump

junk2drive October 3rd, 2009 11:07 AM

Re: Adding new scenario utility
 
Switched computers and didn't have this.

Still wish someone would look at the source code and make a version for WW2.


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