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Re: Adding new scenario utility
Beeg:
You're welcome. Markgame gave me a clear functional design to base my code on. It helped a lot. markgame: You're welcome too. :-) After I uploaded the app, it dawned on me that I never parse the contents of the zip file. I'll implement that asap in v1.01. I'll also upload the source so it'll always be available for further development, in case I get struck by lightning or something. |
Re: Adding new scenario utility
1 Attachment(s)
Attached to this post is the source for the vb6 utility, for those of you who are interested in code.
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Re: Adding new scenario utility
In a later version is there going to be the ability to look at the place you are extracting to to see if it is empty?
That would be a great help so you don't have to open the program to make sure you are not overwriting something Tom http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: Adding new scenario utility
It *never* overwrites. Ever. Say you have a default value of 140 in the 'scenario number' field and you have 150 scenarios. Now you add one. The program will start scanning from 140 upwards and will take the first free slot; 151 in our example.
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Re: Adding new scenario utility
bump for newcomers. This program is great.
Click the attachment in post number 385722 |
Re: Adding new scenario utility
Thanks !!
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Re: Adding new scenario utility
Quadruple bump
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Re: Adding new scenario utility
Switched computers and didn't have this.
Still wish someone would look at the source code and make a version for WW2. |
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