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Re: Crystal Heart
any regeneration item would have worked, crown of the ivy king, etc, etc
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Re: Crystal Heart
You can also add a lucky item to limit chances of additional afflictions until The Chalice or Gift of Health can be used for a cure.
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Re: Crystal Heart
Quote:
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Re: Crystal Heart
Quote:
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Re: Crystal Heart
Yes, regeneration stops hit point loss, which is one effect of disease, but I believe additional afflictions are random events.
Are you saying that only certain random events are influenced by luck? I have tested this, but not exhaustively. I gave two diseased units a Ring of Regneration each to stop hit point loss. For one of them I added a Lucky Coin. The unit without the coin started piling up additional afflictions, whicle the one carrying it only received 1 additional affliction many turns later. |
Re: Crystal Heart
All I am saying is, that according to previous threads that I have read, a "pendant of luck" or similar will only affect battle and battle-like stuff (i.e. SeekingArrow, Assassinations,...) and that I think that the Healing/Disease Part of a turn is not Battle-like in my perception...
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Re: Crystal Heart
It could be that the Pendant of Luck is limited to just battles, since it is described as a battle charm in the manual.
I used a Lucky Coin in my test, and again during an actual game on my Pretender, where it also seemed to be effective in limiting additional afflictions. I was especially anxious to avoid feeble-mindedness until I had researched Construction 8, when I would need my Pretender's magic to forge the Chalice. As a higher level magic item, perhaps the Coin is an improvement over the Pendant by conferring overall good luck. |
Re: Crystal Heart
If the icon is seen, the effect is on. The luck effects from Pendant and Coin are both always on. I don't think there are different chances in luck, it's just a 50% (I think) possibility of avoiding damage. It might affect disease-inflicted damage too, but nothing otherwise. The damage received and max hitpoints determine the chance of affliction, it might be as simple as (received damage)/(max hp) = chance of affliction. Regeneration helps against afflictions, besides healing.
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Re: Crystal Heart
I forgot to ask this when I originally posted the thread. IS the heart a one off effect, as in does it vamoosh when its brought your mage back to life ?
Spiro |
Re: Crystal Heart
Yep! It vamooshes.
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