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Re: creating shipsets
Yeah, I think I was a while back... never quite got the hang of Erlang... http://forum.shrapnelgames.com/images/smilies/frown.gif
Though what would be more useful with SE5 is an .X exporter http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: creating shipsets
Most of blenders interface woes can be fixed with 2 things, #1, dont eff with it unless you know what it does, you can find out what it does on the blender.org sites or the elYsiun forums. #2 1 hand on the mouse, 1 hand on the keyboard, and have a hotkey list available. Mouse id for moving things around and clicking number sliders mostly, keyboard is where about 80% of your commands are.
The only thing I haven't nailed down in blender is texturing... but then that is my weak point in many 3D programs...... |
Re: creating shipsets
OK, I said I used to be working on a .X exporter for Wings...
Well here's a preliminary version - can't export textures yet (all objects are gray), and I haven't done much testing, but it does create valid DirectX files http://forum.shrapnelgames.com/images/smilies/wink.gif http://kolis.dyndns.org/ed/prog/wpc_x/wpc_x.beam Source (in case you're interested): http://kolis.dyndns.org/ed/prog/wpc_x/wpc_x.erl Instructions: When you installed Wings you should have got a plugins shortcut under your wings directory. Go to that shortcut, then to the import_export directory. Place the beam file there and restart Wings. Use the new "DirectX (.x)" menu items under File|Export and File|Export-Selected. |
Re: creating shipsets
Woot!
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Re: creating shipsets
The .X exporter now supports textures! http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: creating shipsets
Yaay!
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Re: creating shipsets
that 1500 poly limit, does that aply to Star Fury ships too or is that the SEV limit?
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Re: creating shipsets
It's not a limit at all. It's just a recommended figure to keep performance in mind. But yeah 1500 is good for bases, and 300-1000 is a good range for ships.
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Re: creating shipsets
Starfury has a lot fewer ships on screen at a time than SEV will, so Starfury can handle much higher poly counts without performance suffering.
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Re: creating shipsets
Quote:
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