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-   -   Research n Sats (http://forum.shrapnelgames.com/showthread.php?t=2646)

Suicide Junkie April 9th, 2001 12:07 AM

Re: Research n Sats
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I like this idea, but it needs a better name. IMO, robots aren't capable of the mental leaps research needs beyond raw data gathering<HR></BLOCKQUOTE>
Unless your race is robotoids, thats true http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
I was just trying to underscore the connection between robo miners and what was wanted with research.

Q April 9th, 2001 06:48 AM

Re: Research n Sats
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lucanos:
Yes, I understand you concern, and it would be a bummer if you couldn't place facilities in starships - but whattabout robominers? Isn't that also like a facility ability?<HR></BLOCKQUOTE>

Your right, the robominers and the space yards are exceptions and this is apparently hard coded so we can't change it ourselves.
I too would like to be able to place some facility abilities to ships and units but you have to be very careful not to unbalance the game.

Nitram Draw April 10th, 2001 01:25 AM

Re: Research n Sats
 
Yeah, adding abilities is really hit and miss. Some you can tell by their description others you just have to try. I wish their was a list of what abilities worked on what objects. Maybe eventually their will be a mod guide to go along with the map editor they are adding.


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