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Re: The Tome v2.0 available
Wow. I had had some problems using OpenOffice as well, and this kind of support is really outstanding for something fan-made. It seems I'll have to use Tome more, because it works better than ealrier, and because the makers are great guys, and because it would be shame to let the work be wasted. Thank you in advance!
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Re: The Tome v2.0 available
Thanks for the kind words, Endoperez. And thanks to everyone for the comments, support, and help!
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Re: The Tome v2.0 available
Updated the attachment on the original posting with .rar file that contains both the .xls and the open office version. Also edited for spelling, made a correction to the color coding on the spells page, and edited the acknowledgements page to be more readable.
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Re: The Tome v2.0 available
Enodperez:
after reading your posting i examined my stats and noted: morale: +3 ! I will make good use of the morale boost to continue the work for daesthai's tome v3.0: featuring the new unit DB, conceptual balance mod and unit rebalance mod. will need a while... |
Re: The Tome v2.0 available
Took a slightly longer, better look. A very, very impressive work, this one is. I haven't used it, mostly because I have not needed it for anything (I know most of the unit stuff by heart for obvious reasons), but I expect the spell section will come in very useful if we (Kaljamaha and I) ever get to the point where we can start porting the Dom2 magic system for the DQ pen & paper RPG.
In any case, this thing makes my own spreadsheet-fu look weak indeed by comparison. Even if I don't understand half the stuff that went into making the Tome as user friendly as it is, I can certainly appreciate the effort that has gone into it. Too bad this place does not have a proper goggle-eyed smiley, but let's try it anyway: http://bbs.stardestroyer.net/images/smiles/icon_eek.gif The Credits page looks a lot better now. The problem with the earlier version that inspired my comment was that side by side those columns looked like people's names were being linked to the documents that appeared next to them. Now there's no confusion and everybody gets their glory too. http://forum.shrapnelgames.com/images/smilies/happy.gif Edi |
Re: The Tome v2.0 available
Is there any compendium containing all spell/unit/pretender/magic/magic trinket text descriptions ? I'm sucker for these.
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Re: The Tome v2.0 available
The original description of the spells is int the tome, in the sheet "spells". You need to hover the mouse pointer over the cell with the spell name, and a comment field with the original description will appear.
For other stuff (Items, Gods..) you have to look into the game itself.. |
Re: The Tome v2.0 available
Or the manual. It's handy. Just a few days ago I realized that there aren't Ring of Fire/Ice/Poison/Lighting, or Ring of X Resistance, but instead Rings of Fire and Frost, that of Tamed Lightning, and Snake Ring.Little things have surprisingly big effect on the scale of things.
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Re: The Tome v2.0 available
To add to what Horst said, spell descriptions are in the tome (along with references to manual page numbers), as are descriptions of pretenders and units. Admitedly, the unit descriptions need an update to match those of Edi's UnitDB.
As for descriptions of magic items....hmmmmm.....::strokes chin thoughtfully::....Horst, I think I know what I want to work on for version 3.0. =) Good grief, I hope I can get that done before Dom3 gets here.... |
Re: The Tome v2.0 available
I'd like to create a primitive database of, say, spells (all in 1 file; 1 line - 1 spell) and then write some stupid bash/awk/grep script to display the spells I want.
For example: grep fire | grep conjuration | awk ' $4<=5 && $5<=3 {print $0}' Such a stupid script would print me exactly what I want - in this case, fire conjuration 5 (or less) spells with fire path of 3 or less. Not really possible with manual. I guess I'll have to retype everything manually. XLS files and heavy office software is not really my thing. |
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