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Re: Patch wishlist
Just the usual requests for interface improvements -- anything ranging from the ability to import/export text-based command files and data (e.g. it would be NICE to be able to write a Perl script that simply automates putting atmosphere converters on every planet that needs it in a 200-planet empire, including queuing scrap-facility orders when necessary...) to implementing numerical input boxes for more tasks (such as specifying unit production and so forth). ;-)
------------------ -- The thing that goes bump in the night |
Re: Patch wishlist
Atrocities, I like number 5 if warp technology would be implemented along with it. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
As for the rest I like them all except I have some reservations about the real time thing. |
Re: Patch wishlist
AI to use baseships in game
AI to use troops to invade & capture planets AI to use capture ship feature No Range Error's Add a new Hunter/Killer Race, hates everyone& everything, Super Aggressive, bloodthirsty, Super Xenophobic, small chance of making deals with, Destroys or captures planets, wants to exterminate all life, believe they are the ultimate higher order For Catagory 2 type additions for expansion pack Pirates Locust type race Civl War No Neutrals (or at least all races to expand) just some ideas mac |
Re: Patch wishlist
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by mac5732:
AI to use baseships in game <HR></BLOCKQUOTE> It does if you tell them to construct them in the AI vehicle construction file. |
Re: Patch wishlist
In support of Mac, I too would like to see a massively destructive race, one that most AI's hate too. One that can NOT make treaties with anyone...In the files it says that the Xi'Chung were thought to be the creation of another race, how about the 'parents' show up to see how the kids are? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
That and the addition of a few new races that use combined tech.(ie a psychic/organic race, a religious/crystal race etc, or heck even a temporal/organic/psychic race http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif ). But the new races I would gladly pay for in expansion pack form. ------------------ "The Empress took your name away," said Chance. Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker. |
Re: Patch wishlist
oh yeah, one Last thing. PLEASE NO RTS, the reason I love games like this is the TURN based strategy. RTS is sweeping the game genre as it is, even the developers of Moo3 are going RTS for some parts of it. If this is implemented please make it OPTIONAL only. Or go like Baldurs gate series and choose where the game pauses.
just thoughts....... ------------------ "The Empress took your name away," said Chance. Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker. |
Re: Patch wishlist
I'm in for any new races. Anything that adds more flavor.
BTY have you voted for the civil war idea yet? Thanks for your time http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif |
Re: Patch wishlist
Option for Orbiting planets/asteroids (sectors that are moving on the system map; circulating the star - very much like ships automatically do in a black hole system).
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Re: Patch wishlist
The only real-time game I've kept on my HD is Red Baron II. I think being forced to finish game-time months' worth of strategic planning in real-time minutes is absurd. Time limits are only useful to keep live human vs. human games moving. If MM wants to tackle adding real-time play, it definitely should be optional.
------------------ Cap'n Q |
Re: Patch wishlist
For the AI to be smarter when building ship componets or facilities that have more than one ability.
For instance, if you tell the AI to build a facility that has the abilities of a PORT and a facility with the abilities of a SHIPYARD, and you have a "multi"-facility with both abilities... it will build TWO of the "multi"-facilities, NOT one! Same thing happens for componets (although care would have to be taken with supply storage and cargo space, perhaps adding new lines for both of these abilities). |
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