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-   -   New Names for New races (http://forum.shrapnelgames.com/showthread.php?t=2670)

Uscher April 10th, 2001 05:19 AM

Re: New Names for New races
 
I'm not sure if this really counts as "sound wave" weaponry, but the concept of using harmonics as weaponry is doable. Perhaps one of the harmonic frequencies of charged particle beam could cause the hull of the starship to resonate and fill the interior with a gut-wrenching sound.

Intense vibrations could also lead to intense heat buildup as well as causing metals to become brittle and easily shattered. Imagine the terror of the crew as they hear the rising pitch of their own hulls as the beam begins to crumble the high tensile alloy hull and realise that soon the relatively low air pressure inside the cabin will burst the hull like a worn bicycle tire.

Of course, variable frequency "disruptor" beams and "rotating shield harmonics" have already been done. Just thought I'd lend some imagery to the discussion.

[This message has been edited by Uscher (edited 10 April 2001).]

Lemmy April 10th, 2001 10:08 AM

Re: New Names for New races
 
what if you could intercept the communication frequencies of an enemy fleet and send really annoying sounds through them like britney spears http://www.shrapnelgames.com/ubb/images/icons/icon7.gif , doing damage to the entire fleet, but this weapon won't work against a single ship because they won't have any communication channels open.
is it possible to do damage against an entire fleet? don't think so, too bad

mac5732 April 10th, 2001 07:25 PM

Re: New Names for New races
 
Disrupters and Particle Beam weapons I would think would fall under harmonic's/sound type weapons. This race would have these as their additional Tech, just like temporal, organic etc. They would still have all the other weapons just like the current trees. The range might not be as great as the regular weapons but disrupters would do some damage especially with heavy/massive mounts. What about the other traits listed? Anyone have any other new names or races??

The sound wave or sound beam weapon could fire a high velocity sound beam faster then the speed of sound, when it strikes anything tangible, it ruptures the atoms, electrons, ect, in the material, causing a small mini reaction similiar to a nucular reactor but on a very very small scale, which in turn would cause an explosion. The closer the target the more damage, the farther away the less damage done. The heavier the mount the stronger the sound beam or wave.

just some ideas Mac

"
if a tree falls in the woods and there is no one to hear it fall, does it make sound or noise"??


[This message has been edited by mac5732 (edited 10 April 2001).]

KiloOhm April 11th, 2001 01:29 AM

Re: New Names for New races
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Deathstalker:
Harmonic race (sound wave weapons)
<HR></BLOCKQUOTE>

Hmm...don't think sound travels too well in space... http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
Undead (we need space zombies, working on this race myself but they would be fun
<HR></BLOCKQUOTE>

Now this sounds very cool, I can't wait to play your mod. Kinda reminds me of Spelljammer. Anyone else remember that old SSI game? I never tried the P&P game but the PC game was pretty fun.

dogscoff April 11th, 2001 11:48 AM

Re: New Names for New races
 
My idea for a new racial tech can be found in a thread Last seen on the 5th of April, titled "D-tech (a modest suggestion=-)"

If anyone wants to resurrect my old thread that's fine by me=-)

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