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-   -   Masters Mod (http://forum.shrapnelgames.com/showthread.php?t=26726)

Urendi Maleldil November 28th, 2005 02:48 AM

Re: Masters Mod
 
1 Attachment(s)
Here's a preview of the Megascale race. It's only a Destroyer, but it looks neat.

Alneyan November 28th, 2005 06:56 AM

Re: Masters Mod
 
Quote:

Imperator Fyron said:
That's what just about every mod does, increase strategic potential.

As in the Rock, Paper and Scissors mod? http://forum.shrapnelgames.com/images/smilies/wink.gif

Suicide Junkie November 28th, 2005 02:11 PM

Re: Masters Mod
 
Exactly.
In stock, its all APBs and max shields, berzerkers with maxxed combat skill, etc.

In the RPS mod, no design is the best, and you have to keep one step ahead with your construction strategy.

narf poit chez BOOM November 28th, 2005 02:19 PM

Re: Masters Mod
 
Quote:

Urendi Maleldil said:
Here's a preview of the Megascale race. It's only a Destroyer, but it looks neat.

Looks big.

Urendi Maleldil December 12th, 2005 03:10 AM

Re: Masters Mod
 
Hokay, so the AI is pretty much done. They're not pretty, but they work. But making all new ship sets for ten new races is going to take too long. My mind is already bursting with ideas for the Masters Mod v2. So I'm going to mod some of the existing races to use the new AI instead, add in a few last-minute components, and release the Masters Mod v1 hopefully some time this week. Ooo those Travel Masters are fast.


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