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-   -   Phantom artillery shoots (http://forum.shrapnelgames.com/showthread.php?t=26773)

DRG November 24th, 2005 02:33 AM

Re: Phantom artillery shoots
 
We'll when he does let us know

Don

narwan November 24th, 2005 06:06 PM

Re: Phantom artillery shoots
 
Could be he has his arty zeroed in but turned his tubes off. Could that show the pieces firing but no rounds actually landing?

Narwan

Weasel November 24th, 2005 10:04 PM

Re: Phantom artillery shoots
 
Yep he just told me he turns them off. So the target marker is there but no rounds actually fire although the game still makes the arty shoot sound.

Cameronius November 24th, 2005 10:26 PM

Re: Phantom artillery shoots
 
It's like having 1 round spotting without using up a round. This must be a cheat but at least you can see that he is doing it.

Mobhack November 24th, 2005 11:02 PM

Re: Phantom artillery shoots
 
Quote:

cameronmurdoch said:
It's like having 1 round spotting without using up a round. This must be a cheat but at least you can see that he is doing it.

Not reallly a cheat - there is an artillery technique called a "silent barrage" where the guns are laid on various likely targets on a preplanned schedule as with a normal barrage, however no rounds are fired until the observer gives a keyword. The barrage then starts firing live rounds from that point.

Useful when making a "quiet" assault, you only make noise once the cat is "out of the bag".

A rarely seen technique, though.

Cheers
Andy

Cameronius November 25th, 2005 03:57 PM

Re: Phantom artillery shoots
 

"Not reallly a cheat - there is an artillery technique called a "silent barrage" where the guns are laid on various likely targets on a preplanned schedule as with a normal barrage, however no rounds are fired until the observer gives a keyword. The barrage then starts firing live rounds from that point."

Doesn't the game already account for this artillery practice in the deployment menu with preset artillery targets. IMHO reality= you can't be sure you will have rounds on target until you put rounds on target. But I was in the Infantry not the Artillery. http://forum.shrapnelgames.com/image...es/biggrin.gif

SHortreengage November 26th, 2005 06:45 AM

Re: Phantom artillery shoots
 
Well, Crap http://forum.shrapnelgames.com/images/smilies/shock.gif Weasel outed my Chief of Artillery http://forum.shrapnelgames.com/images/smilies/mad.gif

Yes indeed it is the little known but often employed in real life "Silent Program" A very simple and effective procedure. And no, the rounds will not be on target when they land.

The wooosh sound is also good for psycological purposes but should be removed.

SHortreengage November 26th, 2005 07:00 AM

Re: Phantom artillery shoots
 
No that is actually different. The math for each target has been computed and stored. The guns are not laid on target. In the silent program the math has been done and guns laid on target (one and only one target) until told to fire or switched to the next target in the program.

User_no_longer_active June 17th, 2006 03:16 PM

Re: Phantom artillery shoots
 
I know this is an ols post and I was hoping to find one dealing with this problem. I've had it happen quite a few times. Lots of ammo, no tubes turned off. It's happened to the AI as well a number of times. Unfortunately I haven't got any examples of this saved.
Any ideas why this happens in solitaire games?

hoplitis June 17th, 2006 08:35 PM

Re: Phantom artillery shoots
 
Well, they're working on it (hopefully).
Have a look at:

http://www.shrapnelcommunity.com/thr...o=&fpart=1

http://www.shrapnelcommunity.com/thr...t=1#Post403872


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