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-   -   ramming question (http://forum.shrapnelgames.com/showthread.php?t=26774)

ZylonBane November 20th, 2005 01:03 PM

Re: ramming question
 
Something that's been driving me insane is that, if I'm trying to ram a ship, but there are any other ships nearby, my ship's AI will start flopping around randomly in an attempt to get away from the other ship instead of staying on target.

The close-combat ship AI is hopelessly broken, IMHO. I'm not shelling out for the full version until they add a "Do exactly what I say, not what your crazy little AI brain thinks I meant to say" configuration option.

Ripcord O'Reilly November 22nd, 2005 05:37 PM

Re: ramming question
 
Imagine a circle around the ship that is the ship's diameter. In fact, that is a ship's bounding area and if they bump, your ship's "navigator" (AI) will attempt to turn away from a collision (as will other ships of course).

The exception is when you select to ram, but the rule still applies if any other ships are really close.

Phoenix-D November 23rd, 2005 12:16 PM

Re: ramming question
 
I think we've all gotten that part.

Its still quite annoying, especially since the AI doesn't seem to have anywhere near as many problems.

An AI ship and mine are charging head-on, firing. Neither is set to ram. My ship turns away *first* the AI just comes to a stop and hammers me into the ground..

Davin December 7th, 2005 02:49 PM

Re: ramming question
 
Hi, new user here. http://forum.shrapnelgames.com/images/smilies/wink.gif

Phoenix-D, I noticed the same behavior in the demo. What I eventually decided on is that the best way to rectify this problem is to play chicken with your opponent. Set your ship to RAM, once the enemy is within firing range your weapons will of course light him up. If you're still approaching at full speed at a certain distance, the other ship WILL turn. You just have to be ready to switch back into ATTACK mode or else you'll just careen right into him.


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