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-   Scenarios, Maps & Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=96)
-   -   New Map: Neopangea. Version Wrap-around online. (http://forum.shrapnelgames.com/showthread.php?t=26787)

silhouette November 22nd, 2005 03:28 PM

Re: New Map: Neopangea
 
Thank you, I appreciate the work you have done to make this map. The way you chose to do a 1-way wrap around works well I think. I have tried the same thing and just used a slightly thicker black band at the "poles".

I have a couple of neighbor questions, just from looking it over:
- #194 should probably be nostart since it has only 1 land neighbor (I ended up starting there); also should that neighbor be #222 or is #207 what you wanted?
- #96 islands should probably neighbor the ocean #79
- does #229 neighbor #172 intentionally, like you want the river to connect them?
- #171 neighbors all 3 of the WaShinTon waters? AND #235 and #243?
- #240 neighbors #221 Wa water, but there is a solid red map border?

Edit: also, I forgot to mention, the image unzipped as neopangeaWA.TGA and it is case sensitive on some boxes, so make it neopangeaWA.tga for the next one.

Sill

Tnahcem November 22nd, 2005 03:47 PM

Re: New Map: Neopangea
 
Copy!!

All those errors will be fixed in a few hours...
With maybe the "special provinces script"...

Kristoffer O November 22nd, 2005 05:26 PM

Re: New Map: Neopangea
 
The gray map might be a result of alpha channel in the map. Remove transparity if there is any.

Beautiful map by the way http://forum.shrapnelgames.com/images/smilies/happy.gif

Tnahcem November 22nd, 2005 07:28 PM

Re: New Map: Neopangea
 
I FOUND THE SOLUTION OF THE GRAY FOG MYSTERY!!
(Thanks to silouhette http://forum.shrapnelgames.com/image...es/biggrin.gif ).

You only have to change the extension of the TGA file:
Replace the ".TGA" by a ".tga". That's all...
I changed it, and the version you can download is "Fog-Free".

The script V1.1 is also online, with a lot of neighbor-problems solved. (Again, thanks to Sil).



And I'm so pleased you liked this map, Kristoffer http://forum.shrapnelgames.com/images/smilies/smile.gif ...
Don't hesitate to put it on the Illwinter site if it deserves it http://forum.shrapnelgames.com/image...ies/tongue.gif

Kristoffer O December 3rd, 2005 01:26 PM

Re: New Map: Neopangea
 
It deserves a place on the illwinter site. Problem is I rarely update it nowdays http://forum.shrapnelgames.com/images/smilies/happy.gif

Tnahcem December 3rd, 2005 04:44 PM

Re: New Map: Neopangea
 
By the way... Maybe somebody already asked it, but will the DomII maps be usable in DomIII??

(I have another idea of map, so i just want to know if I have to wait or not http://forum.shrapnelgames.com/images/smilies/happy.gif )

Endoperez December 3rd, 2005 05:02 PM

Re: New Map: Neopangea
 
Yes. In one of the Dev diaries (the first one, IIRC), the test game was played on Faerun. Dom:PPP maps can't be used on DomII because the map system was changed so radically (from provinces which consisted of pixels which worked as terrain (AND CHANGED with the scales etc!) to terrain flags for provinces).

I'm not sure about the mods, but I don't think there will be any big chances in the technical side. Additions, yes, but hopefully not too many changes. But if the game itself is changed, then some mods might become obsolete/not work anymore, e.g. if mod replacing Ulm used Black Forest national spell, it should be changed to replace Black Forest instead of Ulm for DomIII. Themes become nations too! http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O December 4th, 2005 05:25 AM

Re: New Map: Neopangea
 
Dom2 maps are usable in dom3 at this stage. Dom3 maps are not usable in dom2 as there are some new terrains (deep sea for example) and stuff that dom2 doesn't handle. Currently there is no problem using a dom2 map in dom3. I used neopangea when testing some national changes in dom3 yesterday. Beautiful map. Said it once before, but it is!

Other changes might come, but there will not be any major reworkings. Any changes to how the maps work will be made so that old maps can be used either by default or by an option. It would be stupid to disable old and popular maps just because we want a new feature added.

Kristoffer O December 4th, 2005 05:32 AM

Re: New Map: Neopangea
 
The following might be nice to know when you start new map projects. Bordermountains is a new terraintype. Both bordering provinces have increased res, but movement is not hampered in the province.

Tnahcem December 4th, 2005 06:26 PM

Re: New Map: Neopangea
 
Quote:

Kristoffer O said:
The following might be nice to know when you start new map projects. Bordermountains is a new terraintype. Both bordering provinces have increased res, but movement is not hampered in the province.

Oh! That is exactly one of those things I was waiting for!
It took me a long time to decide how to integrate mountains into the map...

Thank you! (And very very pleased to read that you enjoyed my "work" http://forum.shrapnelgames.com/images/smilies/happy.gif )


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