![]() |
Re: Massive planetary shields
Aussie,
Add the ability Phased Shield Generation to the facility. Value 1 is the amount of shielding. Value 2 is 0 |
Re: Massive planetary shields
"Planet - Shield Generation"
That is the term/ ability used for the massive shield generators, and now my planetry generators. There is no Planet- Phased Shield generation. So are you just making a shield for the building only? |
Re: Massive planetary shields
There is an ability Phased Shield Generation. It may be able to be used as a facility ability.
Well that ability doesn't seem to do the job but it does give a well protected building. SJ will just have to give up his secret http://www.shrapnelgames.com/ubb/images/icons/icon7.gif [This message has been edited by Marty Ward (edited 10 April 2001).] [This message has been edited by Marty Ward (edited 10 April 2001).] |
Re: Massive planetary shields
I know it would require hard-code but...
what would make planetary shilding really worthwhile would be if it extended a few squares into the combat map so you could hide ships behind it. Just a thought. ------------------ There is an exception to every rule. Including this one. |
Re: Massive planetary shields
With the component's "phased shield generation" ability, the shields work at least as well as normal shields. I haven't managed to be attacked with a PPB ship, but since the shields do go to the entire planet, It should.
I built a MPSG, and noticed how crappy it was, so I changed the text file & reloaded the game. During this attack, the "phased shield generation" protected the planet. Shots would just dissappear into the planet's shield, without exploding http://www.shrapnelgames.com/ubb/images/icons/icon7.gif -------------------------------------- Oh, no! I just remembered. The latest Version of the game may not work this way. I haven't gotten patched lately (Although I don't see why he would reduce the flexibility of abilities?!?) -------------------------------------- What I did for the multiple tech levels, was have MPSG 1 to 3, and they all require MPSG tech, plus shield tech levels, 3, 6, & 9, respectively. MPSG I: 20k MPSG II: 50k MPSG III:75k phased. I am also going to allow people who max out shield tech to research an alternate MPSGs tech area, which will be less efficient. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Also I don't think that hey would stop troops landing<HR></BLOCKQUOTE> Neither do I, but I havent tested that. The defence against troops landing is to blow the transports out of the sky before they arrive http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Even the most heavily armored transport (in my mod) will only have 3k Hitpoints at best, so, with a stack of weapon platforms, you should be able to crush one or two. Adding penetrating weapons and Massive-Mount repulsor beams will help tremendously in this endeavour. Cripple their movement with engine diruptors, and fling them across the map http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
All times are GMT -4. The time now is 02:49 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.