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Re: AI Thoughts
Hmm .. depends if its on the AI spell list, what it most likely isn't. Or it will try to cast it from a lab, but it uses only the lab in the home province - and there's a castle already present... .
Write a small mod, test it http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: AI Thoughts
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Worked for me on giving Arcos this setup and Infernal Crusade... sure enough he had Juggernauts and Demon Knights attacking me mid and late game. Quote:
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Re: AI Thoughts
[quote]
NTJedi said: Quote:
Worked for me on giving Arcos this setup and Infernal Crusade... sure enough he had Juggernauts and Demon Knights attacking me mid and late game. [quote] Even then, you aren't exactly waiting for AI to research those spells, are you? A Fountain of Blood, income of 3 slaves/turn, and Infernal Crusade (50 slaves) gives the AI a batch of Demon Knights every now and then, BUT ONLY if it doesn't use the salves for something else. Would make for an interesting mod, any way. Or map, as all of this could also be accomplished that way. mod: #reccom "Blood Summoner", #startsite "Blood Income", #school "Infernal Crusade" X Y (X is -2, IIRC, Y is nation number (Abysia 0, Machaka 16) map: #setland XYZ (capital province) #knownfeature "Blood Income" #commander "Blood Summoner" |
Re: AI Thoughts
I think the AI would do a lot better with blood-hunting nations once it is capable of building more forts. Perhaps some of those testing Dom3 might weigh in with an opinion? Is such an effect observable? A default 25 PD for a province with a fort seems reasonable to me (possibly moddable by fort type and/or base nation); the trick would be to integrate this into the build/recruiting algorithm in a reasonable fashion. One lump to PD 25 may be too much (325 gold), but maybe an initial build to 10 PD (55 gold), then +5 PD/turn to 25 (costs 65, 90, 115 gold, respectively)? The simplest way might just be to add the default PD cost onto the fort cost and delay building until everything can be paid for at once. Of course, different approaches might be combined. |
Re: AI Thoughts
AI didn't cast 1-pearl Three Red Seconds even though it had an immobile pretender and II supplied it with alchemize gems. http://forum.shrapnelgames.com/images/smilies/frown.gif So that doesn't work.
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