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Re: Artifact Game - your opinion please
OK, after musing on the artifacts for some time, here is the preliminary list that I have come up with. I tried to assign artifacts thematically where I could, but reassigned some of them away from thier "natural" nations to spread the power around more equally. Additionally, I attempted to give each nation artifacts that would help them from turn 1 and also others that would be more useful later on. Two artifacts: Gift of Kurgi and The Magic Lamp were not assigned because I felt they were simply too powerful for any nation to own on turn 1. Lastly, both water nations got poor selections as almost nothing fit them thematically and water nations get a pretty easy start anyway.
Abysia ----------------------- Unquenched Sword O'al Kan's Sceptre Aseftik's Armor Atlantis ----------------------- Orb of Atlantis Mage Bane Pythium ----------------------- The Sword of Aurgelmer Tome of High Power The Sharpest Tooth Man ----------------------- Crown of the Ivy King Robe of Calius the Druid The Boots of Calius the Druid Boots of Antaeus Percival the Pocket Knight Ulm ----------------------- Crown of Overmight Gate Stone Alchemist's Stone The Summit Ctis ----------------------- The Jade Mask The Ankh Amon Hotep Arcoscephale ----------------------- Boots of the Planes Forbidden Light The Sword of many Colors The Aegis Caelum ----------------------- Tempest Ermor ----------------------- The Sickle whose Crop is Pain Sceptre of Dark Regency Sword of Injustice Twin Spear - SD Marignon ----------------------- Sword of Justice The Ark The Chalice Sun Sword Pangaea ----------------------- The Stone Sword The Tome of Gaia Soulstone of the Wolves Vanheim ----------------------- The Flying Ship Oath Rod of Kurgi Twin Spear - SB Fenris Pelt Jotunheim ----------------------- Winter Bringer Monolith Armor The Black Book of Secrets R'lyeh ----------------------- Nethgul Trident from Beyond Mictlan ----------------------- Sceptre of Corruption Procas's Axe of Rulership Harvest Blade Barrier T'ien Ch'i ----------------------- Ember Robe of the Sorceress Hammer of the Forge Lord The Ruby Eye Sandals of the Crane Machaka ----------------------- The Tartarian Chains Rod of Death The Flailing Hands Picus's Axe of Rulership Sun Slayer Carcator the Pocket Lich |
Re: Artifact Game - your opinion please
what about the kurgi thing, that would totally be a rlyeh thing
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Re: Artifact Game - your opinion please
Are you suggesting I move the Oath Rod from Vanhiem to Ryleh? Or that I assign the Gift of Kurgi? As for the later, I'm not assigning the Gift because its simply too powerful. Throw it on even a junk SC and it suddenly becomes extremely powerful.
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Re: Artifact Game - almost ready
I've worked out all the details with modding and now am almost ready to start the Artifact Game. Before I did so I reviewed the artifact list once more and noticed that some nations were (relatively speaking) weak in the early game due to thier alloted artifacts. In particular, Man, Pan, TC, and Machaka. Can people who are interested in this game look over the
Revised Artifact List (v2) and make suggestions on how to strengthen the early game of these nations or others (if you notice any other weakness)? |
Re: Artifact Game - almost ready
pangea could do ok if their pretender could put on the boots and spam something, machaka could stick chains on a survivable pretender and enslave armies, TC may have a little trouble and man could basically do the same as pan or rush for vine men/ogres. im still for my idea of trinkets aswell but thats just me. im guessing when your ready you will be putting a thread in multiplayer? and personally i think atlantis is a little weak (not to mention i thought ryleh had the orb because i got an even as ryleh which mentioned some guys coming to find it)
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Re: Artifact Game - almost ready
just checked to make sure you had gotten rid of the soulstone ;P
looks intriguing http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Artifact Game - almost ready
Quote:
I like your idea about trinkets too. I actually considered it myself - thought about giving Man a Staff of Storms, for example. And TC a Wand of Wild Fire or Phoenix Rod or something. Do you all have any feelings on what would be good trinkets for the weaker nations? Stuff to help thier starting armies take off? |
Re: Artifact Game - almost ready
TC is weak with the Hammer of the forge lord and ember? And they get two very useful boosters too? IŽd say they get top of the line stuff.
In fact IŽd rate the way you have given artifacts to the nations as follows: 1) arcoscephale: boots of the planes and the aegis are both among the most powerful artifacts, the forbidden light is very powerful too and a free improved staff of elemental mastery is very nice. 2) ermor: They are amazingly unbalanced with the sickle at the start. Just load SG ermor, prophetize your wraith centurion and channel the 30 gems he gets each battle to your home province with scouts. sceptre of dark regency is great as well 3) tienŽchi: hotfl and ember are top tier and the other items are nice boosters. 4) ulm: they get the gate stone, the gate stone rocks! The summit and alchemists stone are quite nice too. 5) pythium: They get the sword of augelmer, another top tier item. The tome of high power is nice too 6) marignon: The chalice and the ark are both very nice, but not too gamebreaking. 7-9) mictlan, atlantis and vanheim each get a very good item, but not much else. 10-16) the rest, not much very useful stuff there. |
Re: Artifact Game - almost ready
I'd agree ermor's selection is a bit scary; the others are not really unbalanced w/ human pretenders, though arcos and tien chi are pretty heavy duty if the normal gamut of SC pretenders is allowed.
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Re: Artifact Game - almost ready
I won't offer an opinion on who should get which artifacts and why, since I haven't played with them often enough to know what all of them do http://forum.shrapnelgames.com/images/smilies/wink.gif
But I would say that if you're going to do this, why not allow any and all pretenders, and get the full flavor? Oh, and I want a spot http://forum.shrapnelgames.com/images/smilies/wink.gif |
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