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-   Weird Worlds: Return to Infinite Space (http://forum.shrapnelgames.com/forumdisplay.php?f=125)
-   -   Impressions (http://forum.shrapnelgames.com/showthread.php?t=26909)

James Sterrett December 6th, 2005 01:00 AM

Re: Impressions
 
I agree it's well-worded. ... http://forum.shrapnelgames.com/images/smilies/wink.gif

In the end, the approach isn't for everybody. http://forum.shrapnelgames.com/images/smilies/happy.gif

And, yes, SAIS was even more vague. It never gave you more than a mild clue to the value of any given item.

Zogu December 7th, 2005 12:44 AM

Re: Impressions
 
i love the idea of items being vague. oh, and low value items being very useful. and high vale stuff being only useful in trade (some conograph music, anyone?)

would be cool to create a "trojan horse" item, that blows up a system (or a ship) a few months after it's been traded. lol.

Phoenix-D December 7th, 2005 03:46 PM

Re: Impressions
 
Maybe a limited vaccum collapser with a faulty trigger? http://forum.shrapnelgames.com/image...ies/tongue.gif


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