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Re: Impressions
I agree it's well-worded. ... http://forum.shrapnelgames.com/images/smilies/wink.gif
In the end, the approach isn't for everybody. http://forum.shrapnelgames.com/images/smilies/happy.gif And, yes, SAIS was even more vague. It never gave you more than a mild clue to the value of any given item. |
Re: Impressions
i love the idea of items being vague. oh, and low value items being very useful. and high vale stuff being only useful in trade (some conograph music, anyone?)
would be cool to create a "trojan horse" item, that blows up a system (or a ship) a few months after it's been traded. lol. |
Re: Impressions
Maybe a limited vaccum collapser with a faulty trigger? http://forum.shrapnelgames.com/image...ies/tongue.gif
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