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-   -   Adding Body Armour to the Infantry Units (http://forum.shrapnelgames.com/showthread.php?t=26982)

harlikwin August 4th, 2006 06:15 PM

Re: Adding Body Armour to the Infantry Units
 
I looked into my Dirtside mod this morning. I found that I was using armored motorbikes for PA. But I tried to run a scenario and i couldn't get it to run for some reason. I do recall the PA working at some point tho.

Did you make the 40k mod? Thats the one I was basing my stuff off of.

I can't imagine a scout helo working well at all.

Listy August 4th, 2006 08:22 PM

Re: Adding Body Armour to the Infantry Units
 
Yeah the 40K mod was mine. However I need to re-work that quite heavily at some point.

Actualy for Cap troopers the helo works well.

harlikwin August 8th, 2006 07:55 PM

Re: Adding Body Armour to the Infantry Units
 
So I'm curious as to the Cap trooper thing, how did you get them to not run away? Just armor them alot?

Listy August 11th, 2006 02:03 PM

Re: Adding Body Armour to the Infantry Units
 
I can't remember... I think I only gave them a point of damage, assuming that a signle hit would destroy or cripple the trooper.

Tehir small size (2 IIRC) and good all round armour (again i nthe 2-3 range) meant that it was tougth to hit them, and hard to pentrate when you did. once however you did get through the soft squishy human died.

RecruitMonty September 20th, 2006 12:06 PM

Re: Adding Body Armour to the Infantry Units
 
Why not just edit the survivability of the unit in question.

Mobhack September 20th, 2006 02:53 PM

Re: Adding Body Armour to the Infantry Units
 
Would work OK - if it happens to be a vehicle class you were editing.

Cheers
Andy

RecruitMonty October 10th, 2006 11:36 PM

Re: Adding Body Armour to the Infantry Units
 
Not necessarily. I edited the survivability rating for a one man infantry unit, with a unit size of 0, from 0 to 1 then 2 then 3. Each time the effects of the hit decreased. We are talking survivaility at 70-90% hit probability. So not just vehicles by the loks of it.


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