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-   -   SE4 Deluxe Politics (http://forum.shrapnelgames.com/showthread.php?t=27173)

barryg January 1st, 2006 05:57 AM

Re: SE4 Deluxe Politics
 
The Cultures and Demeanor mod sounds interesting but the scenario that immediately comes to mind is, if i start as a pacifist and a war-like race is right next to me.

Is there in place modifyers that would prevent me being destroyed within a few turns.

I'm thinking something along the lines of -

No race should attack another unless the other race is within a set military strength of the stronger race (due to the weaker race posing no threat to the stronger).

The weaker the race, the better the diplomacy (the weakest being able to talk the hind legs off a camel to aid survival).

The stronger the race, the greater the ability to be diplomatically influenced by the weaker, thus preventing the stronger races ability to linearly wipe out races on a weaker to stronger race scale.

If by chance a stronger race decides to ignore the above conditions, then they should be penalised in some way, perhaps (e.g), A -5 research ability.

Perhaps some or possibly none of the above could be applied to the game, but i'm sure it would make it more interesting if they could.

Regards Barryg


The above would of course be primarily for single player mode

Strategia_In_Ultima January 1st, 2006 02:38 PM

Re: SE4 Deluxe Politics
 
Sorry BG, but the above is one of the following:
A.) Impossible, or
B.) Something that requires extensive AI modding.
I meant the C&D Mod to be an add-on, which you could place in any mod of your liking. I won't be adding AI to the package. And I've no AI modding skills at all, I just concern myself with the core data files.

The C&D Mod's full potential can only be reached in multiplayer, with little or no AIs (i.e. just Neutral AIs) and human players who've agreed to some basic set of rules, i.e. no picking on the Pacifists and such.

Pacifists enjoy a lot of other bonuses; their resource production and construction bonuses are staggering, and their trade is also a lot better. In multiplayer, you can use your production aptitude as diplomatic leverage, i.e. you sign a partnership with a high-combat-bonus empire, he protects you while you provide him with the larger part of his fleet. In singleplayer, I recommend choosing a culture with a smaller combat penalty or even a combat bonus. If you're really going for the muscle, though, with little or no regard for anything else, I recommend Megalomaniacs or Genocidal Megalomaniacs. They have great combat bonuses, but their trade, intel, etc. suffers. They'll ramapge through the galaxy, simply because they need to.

barryg January 1st, 2006 09:49 PM

Re: SE4 Deluxe Politics
 
Thanks for the update. I'm not a modder myself so i'll keep my eyes open for something to pop up.

Regards Barryg

narf poit chez BOOM January 2nd, 2006 08:00 PM

Re: SE4 Deluxe Politics
 
Welcome back to the forums!


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