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Re: How to use Syrian SAM-aamissiles
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They get a shot opportunity before the fixed wing air arrives on map. They are big, so an actual hit tends to be fatal. They can fire at bombers - many low range sams and flack cannot. Also - you only get a 10% or so hit chance when you are using a low experience crew, and a low EW rating versus the target. An SA2 Guidline may not be good against 1970s fighters, but try it against say Hunters in the late 50s and early 60s. EW is the key one here - if you have various ones to chose from then take the one with the better EW, if that is evens - the better FC radar. Even if they have a low %age - then you can still get a golden BB. 100 points is not much, and with access to ammo dumps or ammo vehicles, if the enemy does nothing against them, you get reasonably continuous fires. I'd buy SA-3 systems as they have 3 on the rails, in preference to SA-2. And 1 point better EW. Plus at least 2 ammo trucks for the battery. But my chief "killers" would be ZSU-23-4s and strelas parked near the key assets, backed up by SA-6 gainful(EW 5), and once I had access to the SA-6 I'd ignore the obsolescent SA-2 and 3. However - in a 1967 situation as Syria, the SA2 guidelines would be very useful, and certainly not past thier sell-by date at that point in time. Cheers Andy |
Re: How to use Syrian SAM-aamissiles
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(doing such kind of face my brother's dog does when asking for a cookie http://forum.shrapnelgames.com/images/smilies/smirk.gif) |
Re: How to use Syrian SAM-aamissiles
It is a bug. It will be fixed.
Cheers Andy |
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