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-   -   C'tis strategies? (http://forum.shrapnelgames.com/showthread.php?t=27342)

shovah January 20th, 2006 06:49 PM

Re: C\'tis strategies?
 
did you try miamasa? if so just be careful in small mp games because no-one wants to be near them really so...

KissBlade January 22nd, 2006 05:34 PM

Re: C\'tis strategies?
 
I actually tried miasma but I can't figure out what to do with it. Personally I don't like many of the C'tis troops aside from Elite Runners, their slingers seem terrible and their regular units just get eaten by archers.

quantum_mechani January 22nd, 2006 05:43 PM

Re: C\'tis strategies?
 
Swamp Guard are pretty decent if you are willing to take prod.

KissBlade January 22nd, 2006 05:53 PM

Re: C\'tis strategies?
 
swamp guards move so so very slow though it seems ...

Rathar January 22nd, 2006 06:07 PM

Re: C\'tis strategies?
 
I'm a big fan of the city guard. 10 gold, 13 resources, well armored and move 2 strategically. Sure in the end all of the national troops are meaningless but until then I like ones that can take a bit of a beating.

Swamp guards are much better protected but that move of 1...

Rathar

quantum_mechani January 22nd, 2006 06:07 PM

Re: C\'tis strategies?
 
Quote:

KissBlade said:
swamp guards move so so very slow though it seems ...

Not usually a problem, at least not the battlefield movement.

shovah January 22nd, 2006 06:46 PM

Re: C\'tis strategies?
 
you dont need fast troops with miamasa, you need arrow catchers! get some swamp guard and shove a laod of quickness+skele and quickness+relief marsh master behind them. who needs elite runners when you have a living (well technically dead but...) tide of skeletons covering the battlefield (play a sp game vrs yourself with a HUGE number of marshmasters, about 20-30 skele spammers and 10 relief spammers and see if anything that dosnt fly can beat them and their arrow/flyer catchers and guards

Vicious Love January 24th, 2006 04:39 PM

Re: C\'tis strategies?
 
Quote:

shovah said:
you dont need fast troops with miamasa, you need arrow catchers! get some swamp guard and shove a laod of quickness+skele and quickness+relief marsh master behind them. who needs elite runners when you have a living (well technically dead but...) tide of skeletons covering the battlefield (play a sp game vrs yourself with a HUGE number of marshmasters, about 20-30 skele spammers and 10 relief spammers and see if anything that dosnt fly can beat them and their arrow/flyer catchers and guards

Wrathful Skies, Firestorm, Rain of Stones, Mind Burn, Soul Slay, Enslave Mind, Bone Grinding, Solar Brilliance, Undead Mastery, and a handful of fireshielded thugs all spring to mind, just for starters

shovah January 24th, 2006 07:07 PM

Re: C\'tis strategies?
 
fireshielded thugs even with reinvig fall eventually and the arrow/flyer catchers are likely to catch mind burn, yess those big very high requirement spells work but they arent that cammon (and what dont they work on other than immune units?) having marsh-masters is like having ermor in battle without the bad dominion

Graeme Dice January 24th, 2006 08:37 PM

Re: C\'tis strategies?
 
Quote:

shovah said:
fireshielded thugs even with reinvig fall eventually and the arrow/flyer catchers are likely to catch mind burn, yess those big very high requirement spells work but they arent that cammon (and what dont they work on other than immune units?) having marsh-masters is like having ermor in battle without the bad dominion

Of course, base sauromancers are capable of skeleton spam, and are also able to cast drain life with just a skull staff. The AI is also smart enough to cast drain life as needed to regain fatigue for more skeleton spam.


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