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Re: Orion can\'t beat this...
Anyone SP'er hoping to play in MP games later should at least enable the Conceptual Balance 5.2 mod, this will get you used to the (better) pace of early games and you won't develop strategies that have to change drastically. I also noticed that scales actually matter, so there are more options... I never used scales at all before I started using CB. Keep in mind that the current version has been rebalanced since the original as well, so it's not like the devs are opposed to rebalancing. I had plenty of fun before the mod, but I like it better since troops are easier to build (they're cheaper, and you get more gold). Sure, you can summon your uber Banelords and Queens, but you don't have to race to do it immediately. Mods are good! The system is way simpler than Space Empires, as far as I got in that...
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Re: Orion can\'t beat this...
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No extra download for multiplayer... no adjusting files or searching for mods via singleplayer... an easy 5 clicks and its ready. Quote:
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My suggestion is to provide more game flexibility for those which know very little about computers. This will open the game to a wider market. |
Re: Orion can\'t beat this...
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Re: Orion can\'t beat this...
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I'm not saying Dominions should or shouldn't support such things at runtime - Total Annihilation did, and I liked it, though I never used it - just that that argument was fallacious http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Orion can\'t beat this...
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The item manual is 71 pages, the spell book is 88 pages long. There are 578 different spells. There are 360 weapons, 115 armors and shields and I-don't-know-how-many hundreds of misc. items. Furthermore, there are 87 Pretender units, 613 national units, 103 indy units, 266 summons and 57 other units. And you think you could "easily list" them in game with a checkbox in front of each of them to (de)activate it? http://forum.shrapnelgames.com/images/smilies/eek.gif Sorry, but that's ridiculous. And if you add filters and grouping, things get too complicated for those who even cannot edit an ASCII file with a plain text editor. On the other hand, I think anyone not able or willing to do that wouldn't have much fun actually playing the game. Because it's pretty complicated as well. By the way, even the devs have issued a mod (Oceania) instead of adding that nation into the .exe . Obviously, for them using mods is quite normal. Why should they have added modding commands and a mod selector screen in the first place, if not using them is part of the 'normal' experience of playing Dom? I agree that mods should be downloaded automatically from the server. That wouldn't happen with Dom2, though: You do the pretender first - and you need the mods enabled at that point already. To change that would require major re-design of the internal workings of the application. But we can always hope for Dom3 .. . |
Re: Orion can\'t beat this...
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Re: Orion can\'t beat this...
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I wasn't talking about all 360 weapons, etc... only those which can be forged. Currently anyone can view all the spells of each path... a checkbox for disabling each one would save the information before each game starts. Quote:
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