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-   -   Uh oh...what do I do now? (http://forum.shrapnelgames.com/showthread.php?t=27453)

archaeolept January 27th, 2006 05:05 PM

Re: Uh oh...what do I do now?
 
give your archmage some tough bodyguards - ghosts are pretty good, or the like.

shovah January 27th, 2006 07:06 PM

Re: Uh oh...what do I do now?
 
the rod basically counts as +1 blood for hunting but its cheap, you could always summon lamia queens/some blood gifted units

Ironhawk January 27th, 2006 11:12 PM

Re: Uh oh...what do I do now?
 
Quote:

OG_Gleep said:
My only blood mage (out of about 40 randome picks) is a sage 1 blood. I thought increasing his blood would help, as he was getting 0 slaves.

If you are really strapped for blood hunters, start summoning Lamia Queens. They are a bit expensive for that task but they get 2 sorcery randoms so there is a good chance they will get blood. Way better chance than sages, at any rate.

And about bloodhunting, let me just list the guidelines incase you didnt know:
1) always equip your hunters with Sanguie Dousing Rods
2) only hunt in provinces with populations over 5000 (is it 5k? I forget. Maybe its 8k)
3) keep unrest at 0 (either via lowering taxes or patrolling)

Saber Cherry January 28th, 2006 12:16 AM

Re: Uh oh...what do I do now?
 
I always use scouts for bloodhunting. They are cheaper than anything except cheap blood mages with Sanguine Dousing Rods. If you intend to bootstrap into bloodhunting, you can collect 50 slaves with scouts, empower a national mage with synergistic paths (like Earth, Nature, Death, or Astral), forge a SDR, and hunt with him too until he's empowered enough to do useful things. Blood hunting with non-blood-mages was reduced in efficiency in patch 2.1x, but is still quite useful, considering scouts are dirt cheap. Hunting unsuccessfully does not cause much unrest, anyway, so don't be afraid to dedicate several 3000-6000 pop provinces to blood hunting, with 4-10 scouts each. You'll need to patrol at the upper end of the range... in the base game, I often use 25 indy archers and an indy commander for patrols (or low-end Foul Spawn); in a mod that sets militia pricing to very low levels, I use militia. But bear in mind that patrolling kills population much faster than blood hunting, so only do it in a very close game, a (anticipated) short game, early in the game to accelerate the bootstrapping process, with a theme that will kill people anyway, or when you choose some combination Disorder, Sloth, Death, and Hot/Cold scales that generate little income from the populace anyway.

Incidentally, scouts are still ideal blood hunters in many cases - even since non-blood-mage efficacy was reduced - because they are stealthy. Therefore, a scout transporting valuable slaves cannot be caught (when sneaking through unpatrolled territory), and a province full of hunting scouts can be set to "hide" when a pincer attack is expected... and lastly, if blood-hunting is your sole aim, empowered scouts retain their stealth and low upkeep while suddenly becoming able to use an SDR. Since blood-hunting is most economical in provinces you expect to lose (or at least, be unable to defend) rather than in your rearmost assured-income provinces, stealth and cheapness (in the event of death due to an unexpected attack) are immensely valuable to blood-hunters.

OG_Gleep January 29th, 2006 05:30 AM

Re: Uh oh...what do I do now?
 
CRAP!!!

He just got killed by a horror...it took down my unnatural bodyguards, routed my archers and then one hit away from dying, killed my boy.

Anything I can do to get him back? Crappy thing too I just got two of my entchantments dispelled.

OG_Gleep January 29th, 2006 05:44 AM

Re: Uh oh...what do I do now?
 
Oh thank god. I searched all the message boards for an answer...the lack of information, coupled with the fact only immortal return questions were raised, I freaked out and jumped to post without looking in game first. First time my pretender died in any game so far. Thank god there is a "Call God" option.

Endoperez January 29th, 2006 05:49 AM

Re: Uh oh...what do I do now?
 
Quote:

OG_Gleep said:
Oh thank god. I searched all the message boards for an answer...the lack of information, coupled with the fact only immortal return questions were raised, I freaked out and jumped to post without looking in game first. First time my pretender died in any game so far. Thank god there is a "Call God" option.

No need to thank him, he did it for quite selfish reasons. http://forum.shrapnelgames.com/image...ies/tongue.gif

OG_Gleep January 29th, 2006 08:03 PM

Re: Uh oh...what do I do now?
 
lol

NTJedi January 30th, 2006 10:20 PM

Re: Uh oh...what do I do now?
 
Quote:

OG_Gleep said:
My pretender is just an average Archmage (Wizard on a regualr horse). Think a stiff wind could knock him out.

I haven't ever seen horrors before, but from what I read they sounded pretty nasty. But if theres nothing to be done....

Wish they mentioned that somewhere.

I've had my pretender horror marked with the boots which do the travel spell... same as you nothing was mentioned.
Well the worst experience I had was the Helm of Ahomtep (spelling?) . After forging the helm I was once again afraid of getting cursed or horror marked... so I looked for a test subject... and found a telestic animated statue(5_astral). And popped it on head... great bonuses and no curse or horror mark... yet I couldn't remove it. Then I found the mummifaction spell it could do... yet realized this statue was underwater... making it virtually worthless. http://forum.shrapnelgames.com/images/smilies/frown.gif
Maybe someone had a worse experience but this one is pretty bad.

Endoperez January 31st, 2006 10:14 AM

Re: Uh oh...what do I do now?
 
That IS bad. When something like that happens, it's time to redo your turn. It can take time, but it IS a much better option. And redoing your turn is much more fun than losing resources, even in SP where you've practically won any way.


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