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Re: Elevating infantry units
Thanks, Pyros. That does give the added LOS range but it also removes the 'ground floor' from the building. A unit close-assaulting another unit in the street would be exposed to suppressing fire from all around the countryside.
So the question remains, is it possible to implement a helicopter-like elevation mechanism for infantry? Dean |
Re: Elevating infantry units
1 Attachment(s)
Hi,
RubberNeck just look at this tactical suggestion (picture below). I think that this way you may be partially happy. http://forum.shrapnelgames.com/images/smilies/wink.gif cheers, Pyros http://www.shrapnelcommunity.com/thr...on-example.JPG |
Re: Elevating infantry units
Pyros,
That is certainly an acceptable work-around. I've been toying with a WW2 campaign for the Canadians in Ortona which uses a lot of infantry in close quarters. I'll keep working... |
Re: Elevating infantry units
I am glad I helped you a little (and good luck with your campaign designing)!
Btw, the above is not as simple as it looks (no-one has answered the quiz question yet about the designing technique for achieving such results). The "shift *" is good for map elements, like for example a forest hex, but it can't be used with buildings. For buildings you need to improvise a little more! So... can anyone think of this special technique? http://forum.shrapnelgames.com/image...es/biggrin.gif cheers, Pyros |
Re: Elevating infantry units
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Re: Elevating infantry units
I think that Pyros is putting his buildings on "invisible hills". To understand the term read:
http://www.shrapnelcommunity.com/thr...o=&fpart=1 Pyros I've been doing my homework !!! |
Re: Elevating infantry units
Whenever I try to use that funciton, weird things happen.
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Re: Elevating infantry units
Gentlemen,
The trick is to first build your special building in the desired location. Then you select a hill of 1,2,3,...,15 level and you click (in order to create that hill) in the center of the special building. As a result of the above you will have created a tall special building. Additionally you may fix any un-desired slope around the building with the "shift *" (this could create problems with the height of the build so you must experiment). There is also another special technique for giving to buildings extra features but this is a different chapter! cheers, Pyros |
Re: Elevating infantry units
Rubberneck, I would love to play test this Ortona campaign that you are building! Is it going to be for winSPWW2, or are you building it in the old DOS version? [img]/threads/images/Graemlins/Flag_Canada.gif[/img]
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Re: Elevating infantry units
Rubberneck,
I would love to play test this Ortona campaign that you are building. Is it for winSPWW2 or DOSSPWW2? [img]/threads/images/Graemlins/Flag_Canada.gif[/img] |
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