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-   -   One-way WP's in the map editor? (http://forum.shrapnelgames.com/showthread.php?t=2788)

Dracus April 19th, 2001 03:01 PM

Re: One-way WP\'s in the map editor?
 
Once you warp to the next system, how would you get your ships back home? Or would all your ships be on one way missions?

Taqwus April 19th, 2001 04:52 PM

Re: One-way WP\'s in the map editor?
 
<sings>
Boldly going forward, 'cause we can't find reverse...
</sings>

A one-way would work with a cycle, or similar directed graphs (e.g. two nested cycles, where there are no CCW edges). Or like the one-way-street Wumpus map -- a lattice where north and east are the only options, except that the north and east edges wrap-around to the south and west edges, respectively. Leave, and you have to take the long way home...

Spymaster races might be excessively powerful in such a system, 'tho. It'd probably have to be disabled.


------------------
-- The thing that goes bump in the night

DirectorTsaarx April 19th, 2001 10:08 PM

Re: One-way WP\'s in the map editor?
 
Thanks, Taqwus. Now I'll have "Star Trekkin'" running through my head all night.

Nitram Draw April 19th, 2001 10:18 PM

Re: One-way WP\'s in the map editor?
 
You could make the Rocky Horror Picture map, just a step to the left !!!

Trachmyr April 19th, 2001 11:29 PM

Re: One-way WP\'s in the map editor?
 
I was thinking about making a tough AI, start it in the midle of the map in a rich system with lots of Ruins to give it a big tech advantage. Make only 1 WP a normal one that winds through nebula after nebula for 20+ systems... this is your only way to get to the AI. On the other hand the AI's systems has dozens of 1-way WP that lead to all the player's Homesystems!

Like an invasion from extradimensional aliens!

Aussie Gamer April 19th, 2001 11:40 PM

Re: One-way WP\'s in the map editor?
 
What a great idea. http://www.shrapnelgames.com/ubb/images/icons/shock.gif
I would not give it that many ruins though, as the AI would trash players too quickly.
Definately give it high/ high bonus though.
Love to see the map.
The annoying thing is that the players would not know where the opening is so they will have troble mining the opening at the start until they narrow it down a bit. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Q April 20th, 2001 11:34 AM

Re: One-way WP\'s in the map editor?
 
One other possibility to play a real difficult game:
Give your race their home in a system with one-way warp points only leading into the system but not out! You will not be able to expand beyond your system till you researched warp-point manipulation, but all the aliens can visit your home.

DirectorTsaarx April 20th, 2001 05:20 PM

Re: One-way WP\'s in the map editor?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
One other possibility to play a real difficult game:
Give your race their home in a system with one-way warp points only leading into the system but not out! You will not be able to expand beyond your system till you researched warp-point manipulation, but all the aliens can visit your home.
<HR></BLOCKQUOTE>

And once the aliens are there, they'll have to stay a while... better hope they like making treaties...

rdouglass April 20th, 2001 06:09 PM

Re: One-way WP\'s in the map editor?
 
Speaking of one-way WP's, I haven't seen many lately with the current patches. I used to see them all the time (when SE4 was 1.01 or something); now they are quite rare.

Does anyone know offhand if the frequency of them has been changed or am I just playing far fewer games? Also, maybe someone can clue me in on where to mod to increase the frequency - it makes for more interesting strategies....

Trachmyr April 20th, 2001 11:09 PM

Re: One-way WP\'s in the map editor?
 
Actually I think the 1-way WP that appear in the game (yes I had one in V1.3) are due to an error when the event "warp point closes" happens. I think that only 1 WP closes, as as we now know from the editior... a WP is actually 2 Warp points.


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