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-   -   AIFV costs, should them be lowered or not? (http://forum.shrapnelgames.com/showthread.php?t=27988)

Mobhack March 15th, 2006 08:56 AM

Re: AIFV costs, should them be lowered or not?
 
All vehicles use the same points calculation.

If you hang gee-whiz tech off a vehicle, it is going to cost more points, whether it is a tank or an APC/MICV.

The MICV really only makes sense from a dollar value (e.g USA and West can afford umpty-squillion dollars which was a realtivly small amount of their GDP, the FUSSR less so, and it finally bankrupted itself by diverting an economically damaging amount of its GDP to the "cold war poker game").

But points values are a measure of game fighting capacity for one particular engagement and are entirely divorced from the pool of cash the parent nation has to play with, as the points system is designed to provide play balance in single battles for the game.


Cheers
Andy

narwan March 15th, 2006 02:26 PM

Re: AIFV costs, should them be lowered or not?
 
Quote:

pdoktar said:
Of course AIFV has itīs uses as Narwan said in his first post, but also basicly declared that AIFV-units tend to suffer in THIS game against other units.

Not exactly, AIFV's will suffer against similar high tech MBT's, NOT against all units. Against slightly less advanced units, even MBT's they'll tend to have the edge.

I think this may be more the old debate (not restricted to this game) of whether or not AIFV's have a place on the modern battlefield at all (as combat vehicles) or whether they are just expensive battletaxis.


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