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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Oblivion (http://forum.shrapnelgames.com/showthread.php?t=28096)

Fyron March 21st, 2006 10:46 PM

Re: Oblivion
 
Graphics card resources are still system resources... You over-render grass, you slow down the rendering of everything else.

atari_eric March 22nd, 2006 12:44 AM

Re: Oblivion
 
The problem here is not whether the grass is rendered or not, the problem is that it's easy to see where it stops. A properly executed rendering would effectively "fade" the rendering so the only way the player would see the rendering edge is to actively look for it - otherwise, it'd be relatively unnoticeable.

Yimboli March 22nd, 2006 11:03 AM

Re: Oblivion
 
bingo! atari_eric hit the bullseye...

however, I don't know why we're debating an issue based on the hearsay in the first post. I shall refrain from grass arguments until I try the game and see for myself.

Caduceus March 22nd, 2006 11:11 AM

Re: Oblivion
 
Well, I played for about 3 hours last night.

I can understand all the criticisms that people have brought up - in my original post.

The grass radius is noticeable, so I will see about turning it off when I get back outside the dungeon I am in. The first dungeon (outside the tutorial) that I stumbled across is HUGE. Something gratifying in watching a mindless skeleton stumble into swinging blades.

The textures are not bad on my machine AMD 3700+/Radeon X850, but it depends on the lighting. The second time I talked to the emperor - lighting made his face look ghastly, but again that was because of ambien lighting.

I have never been much of a "sneak attack" kind of player, but I am enjoying the bow/marksman part of the game - in "sneak" mode 3x damage from afar, 6x damage if you can stab/slash them before they notice you.

Anyway, much too early to give a full review. I am on the default settings the program set for me - the quality is on high, I think, with a resolution of 800x600, which looks fine. You can set it on letterbox, which I think I might do.

I'll let you know what else I think.

PsychoTechFreak March 22nd, 2006 12:10 PM

Re: Oblivion
 
Grass distance even has got its own optional settings:
http://www.elderscrolls.com/forums/i...owtopic=277929

Unfortunately the screenies of the initial post are too large, but it looks like you can customize almost everything about graphics.

Caduceus March 22nd, 2006 01:32 PM

Re: Oblivion
 
I know, I am not dead-set on photorealistic gameplay. I played Zork, Sword of Glass and Bard's Tale I, for goodness sake.

I'll play with it when I get home. Although that will be put off as the wife is having a bad dog and bad toddler day.

PsychoTechFreak March 22nd, 2006 02:22 PM

Re: Oblivion
 
I pity you.

narf poit chez BOOM March 23rd, 2006 02:44 AM

Re: Oblivion
 
My copy has been shipped. Details to follow, probably after I'm over the cold.

PvK March 27th, 2006 11:11 PM

Re: Oblivion
 
Upgrade to ADOM or TOME? http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM March 28th, 2006 12:11 AM

Re: Oblivion
 
Huh?

Anyway, according to UPS my package is slowly making its way accross the country. In the meantime, I've resorted to re-playing NWN.

Now, I just have to figure out how to scribe scrolls...


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