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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   So...the customers wont be cheated this time? (http://forum.shrapnelgames.com/showthread.php?t=28161)

Gandalf Parker March 26th, 2006 04:39 PM

Re: So...the customers wont be cheated this time?
 
The fact that they did continual fixings on the MP part of an MP game? And as far as I know, most people who have dominions are playing mp games even if its just friends nad family with no need for public scoreboards. You sem to feel you are the voice of the silent majority but I dont know if anyone is agreing with that.

I thought that the AI thing in dom2 was answered long ago. Its linear so there isnt much fix that can be done without a massive rewrite. And I asked continually for players to develop a better linear layout for the ai that didnt amount to teaching it how to play just one nation better.

MY request was for a map command that would allow map scenarios to add castles that were freebie giveaways. A #patrol or a #defence 21 type of command. Im still hoping for that

Nerfix March 26th, 2006 04:49 PM

Re: So...the customers wont be cheated this time?
 
And well, a two man team must focus on certain things. I'm not sure if the expansion of Illwinter is what the two want, or if it is economicaly feasible.

Endoperez March 26th, 2006 05:11 PM

Re: So...the customers wont be cheated this time?
 
Quote:

Nerfix said:
And well, a two man team must focus on certain things. I'm not sure if the expansion of Illwinter is what the two want, or if it is economicaly feasible.

Actually, it's listed as four now. Johan K. and Kristoffer O., with help from Johan O. and Daniel Serra. Surprised me, too.

MStavros March 26th, 2006 05:30 PM

Re: So...the customers wont be cheated this time?
 
Quote:

Gandalf Parker said:
The fact that they did continual fixings on the MP part of an MP game?

Well the feature list was fake then. It clearly stated "very good AI". Not to mention that they forgot to mention "We wont care about the singleplayer part after the release."
Just tell me Gandalf that I am not correct.
Anyways this is the past, the future can be better, lets hope...Dominions 3 can be different in support.

Gandalf Parker March 26th, 2006 05:46 PM

Re: So...the customers wont be cheated this time?
 
You are of course perfectly correct. No one can tell you that you are not correct. Since you are stating an opinion, about an opinion, then it must be true for you.

MStavros March 26th, 2006 06:06 PM

Re: So...the customers wont be cheated this time?
 
Quote:

Gandalf Parker said:
You are of course perfectly correct. No one can tell you that you are not correct. Since you are stating an opinion, about an opinion, then it must be true for you.

You admitted [or someone else?] that the singleplayer was only good to "taste" the game and play multi. It is clear that the AI was weak, I think everyone can admit it.

I mean we mainly seen some weak AI troops, running all over the map without a point really, not to mention the other AI weaknesses. We cannot call this "very good AI", what was stated on the feature list originally. Now we got this "even more challenging AI" description for Doms 3, after the Doms 2. AI failed.
I think we can say more after a demo like I said, the question is....Illwinter will forget developing/fixing the singleplayer part if it is needed or not. This would be good to know also.

Daynarr March 26th, 2006 06:24 PM

Re: So...the customers wont be cheated this time?
 
Maybe this 'even more challenging AI' can build castles now so you should see much more national troops running around (without goal???).
I think you are greatly overstating your case here. AI is not nearly as bad as you claim.

Gandalf Parker March 26th, 2006 06:59 PM

Re: So...the customers wont be cheated this time?
 
You still seem determined to put your "fact" words on other peoples opinions. I think that any game with an AI that can get you up to human-player level is an above average AI.

Did you ever find out who's opinion it was that you were quoting in the first place about the AI?

Oversway March 26th, 2006 07:00 PM

Re: So...the customers wont be cheated this time?
 

I remember reading somewhere that the AI was not updated because it was not fun to work on. Which is somewhat understandable.

The community has asked for tools to be able to script the AI, or to get specs for the .trn and .2h files (so you can write a program to read a .trn file and build a .2h file). Either one of these would be much appreciated.

Gandalf Parker March 26th, 2006 07:05 PM

Re: So...the customers wont be cheated this time?
 
We did get some additions to the maps in order to build more challenging scenarios for play vs the AI. Having the AI ally together agains the player helped alot. Also beefing up their armies with extra troops and equipment. The modders took things even farther.

I think that when players actually laid out specific AI formulas that some of those might have made it in also


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