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Re: Question about \'None\' atmosphere.
PvK, would you be referring to Stars!, by any chance?
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Re: Question about \'None\' atmosphere.
speaking of stars!, we will get stars!-like ship design (slots types) in SE V, which is a very good thing from a strategic reflexion standpoint.
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Re: Question about \'None\' atmosphere.
Ugh, Stars!?
That was limitations just for the heck of it. Starfury did a much better job of slots than Stars!, IMO. Not that I particularily like slots. I'd prefer SE3 style lists, with facings added. |
Re: Question about \'None\' atmosphere.
No, I was thinking of Pax Imperia: Eminent Domain, which had some good and bad stuff compared to Space Empires (mostly SE4 is better, but it had some neat things, I thought - had me hooked for a while after it came out, mainly just from typical 4X addictive stuff rather than because it was brilliant in any way, and of course I had to use Pause a lot to make it playable, since otherwise it would be an RTS clickfest, which made MP not something I wanted to bother with).
I expect there are others space conquest games that have an "Any" atmos choice. Was Stars! one of them? I've never bothered with Stars!, except to hear descriptions which made me pretty sure I wasn't interested. PvK |
Re: Question about \'None\' atmosphere.
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But we're hacking this thread I think. Unless it's already served its purpose. |
Re: Question about \'None\' atmosphere.
Yes, it has, I was just looking for a logical reason why races of non-breathers couldn't make equal use of all planet s, which you provided.
@PvK In Stars! when you designed your race, you could alter the temperature, radiation and gravity parameters. If you were willing to spend enough points you could make your race immune to the effects of 1, 2 or all 3. It had some interesting ship components too. |
Re: Question about \'None\' atmosphere.
Interesting - thanks StarShadow. IIRC Pax had some or all of those habitability choices too.
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