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Re: OT: Tabletops
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Re: OT: Tabletops
GURPS is very good for tactical fantasy or historical medieval combat with relatively small numbers of figures, if you learn and use most/all of the advanced rules.
Well, it's good for fairly big battles too, if you revel in the detail and don't mind spending hours and hours at it. http://forum.shrapnelgames.com/images/smilies/wink.gif For less complexity of the same thing, there's the predecessor: The Fantasy Trip, now out of print but there is an (even slightly simpler) derivative version with modules being published on the web. I used to play lots of board wargames (e.g. Starship Troopers, Wooden Ships & Iron Men, Squad Leader, Starfleet Battles, etc etc etc etc), but not very much for a long time now - too much time playing computer games. PvK |
Re: OT: Tabletops
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How much would 80*weirdcurrencysign* be in $US. Having no reference, that could be equivalent to two crunchy tachos or a lexus.
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Isn't that the Quake II symbol on it's side? (as seen at UserFriendly.org)
European money was much more fun before the Euro... |
Re: OT: Tabletops
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Re: OT: Tabletops
On the subject of Twilight Imperium, I highly suggest you house rule the game, because in my experience it doesn't need many changes to fix. My group altered the Imperial strategy card to provide only 1 VP + 1 if you're in control of Mecatol Rex (that giant planet at the center of the universe), allowed players to purchase technologies with influence instead of resources, and made it so that dreadnoughts fired (and removed casualties) first & fighters last. Turned out to be pretty fun!
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