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-   -   OT: Tabletops (http://forum.shrapnelgames.com/showthread.php?t=28210)

OG_Gleep April 2nd, 2006 09:39 PM

Re: OT: Tabletops
 
Quote:

PashaDawg said:
I assume you mean Portland, Oregon and not Portland, Maine. http://forum.shrapnelgames.com/images/smilies/happy.gif


Yessir.

PvK April 10th, 2006 10:25 PM

Re: OT: Tabletops
 
GURPS is very good for tactical fantasy or historical medieval combat with relatively small numbers of figures, if you learn and use most/all of the advanced rules.

Well, it's good for fairly big battles too, if you revel in the detail and don't mind spending hours and hours at it. http://forum.shrapnelgames.com/images/smilies/wink.gif

For less complexity of the same thing, there's the predecessor: The Fantasy Trip, now out of print but there is an (even slightly simpler) derivative version with modules being published on the web.

I used to play lots of board wargames (e.g. Starship Troopers, Wooden Ships & Iron Men, Squad Leader, Starfleet Battles, etc etc etc etc), but not very much for a long time now - too much time playing computer games.

PvK

PrinzMegaherz April 11th, 2006 05:57 AM

Re: OT: Tabletops
 
Quote:

Vicious Love said:
Does Twilight Imperium count? It's more board game than tabletop strategy game, the upshot being you don't spend your life savings on miniatures, and your weekdays on painting those miniatures.

I recently bought the 3rd edition for 80€ (that's the normal price around here) and I am very disappointed. The game is just boring, because after 4 sessions we came to the conclusion, that the game you play on the board (moving ships, conquering planets) has almost no influence on who wins the game, due to the imperial strategy and unfair mission objectives.

OG_Gleep April 11th, 2006 04:21 PM

Re: OT: Tabletops
 
How much would 80*weirdcurrencysign* be in $US. Having no reference, that could be equivalent to two crunchy tachos or a lexus.

Vicious Love April 11th, 2006 06:00 PM

Re: OT: Tabletops
 
Quote:

PrinzMegaherz said:
I recently bought the 3rd edition for 80€ (that's the normal price around here) and I am very disappointed. The game is just boring, because after 4 sessions we came to the conclusion, that the game you play on the board (moving ships, conquering planets) has almost no influence on who wins the game, due to the imperial strategy and unfair mission objectives.

Pretty much agreed.

Morkilus April 11th, 2006 07:21 PM

Re: OT: Tabletops
 
Quote:

OG_Gleep said:
How much would 80*weirdcurrencysign* be in $US. Having no reference, that could be equivalent to two crunchy tachos or a lexus.

$96.87 according to today's Google conversion.

PrinzMegaherz April 11th, 2006 07:26 PM

Re: OT: Tabletops
 
Quote:

OG_Gleep said:
How much would 80*weirdcurrencysign* be in $US. Having no reference, that could be equivalent to two crunchy tachos or a lexus.

Never seen the european currency € before? I don't want to sound rude, but it is a common prejudice here that the horizon of the average american ends at the coast...

PvK April 11th, 2006 11:07 PM

Re: OT: Tabletops
 
Isn't that the Quake II symbol on it's side? (as seen at UserFriendly.org)

European money was much more fun before the Euro...

Reverend Zombie April 12th, 2006 01:50 PM

Re: OT: Tabletops
 
Quote:

PrinzMegaherz said:
Quote:

OG_Gleep said:
How much would 80*weirdcurrencysign* be in $US. Having no reference, that could be equivalent to two crunchy tachos or a lexus.

Never seen the european currency € before? I don't want to sound rude...

I find that whenever someone says "I don't want to sound _____" that _____ is, in fact, precisely how they intend to sound.

You have succeeded here.

Potatoman April 12th, 2006 03:31 PM

Re: OT: Tabletops
 
On the subject of Twilight Imperium, I highly suggest you house rule the game, because in my experience it doesn't need many changes to fix. My group altered the Imperial strategy card to provide only 1 VP + 1 if you're in control of Mecatol Rex (that giant planet at the center of the universe), allowed players to purchase technologies with influence instead of resources, and made it so that dreadnoughts fired (and removed casualties) first & fighters last. Turned out to be pretty fun!


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