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-   -   lord of the rings mod (http://forum.shrapnelgames.com/showthread.php?t=28364)

Gandalf Parker April 10th, 2006 02:43 PM

Re: lord of the rings mod
 
Definetly search for that old thread about making a LotR module. Lots of great discussion happened in that thread which shouldnt go to waste

High_Priest_Naresh April 11th, 2006 04:17 AM

Re: lord of the rings mod
 
kk thanks I play LOTR warhammer and it is what gave me the inspiraion to do this mod..
there are 2 probalems
1. lack of compuer time
2. graphics...

OG_Gleep April 11th, 2006 03:21 PM

Re: lord of the rings mod
 
Unfortunatley I can't help with either.

High_Priest_Naresh April 11th, 2006 04:41 PM

Re: lord of the rings mod
 
thanks anyway...

Morkilus April 11th, 2006 07:32 PM

Re: lord of the rings mod
 
If people don't mind you taking their graphics from their mods, you could look for the Halls of the Underkings Mod for dwarves, Forest of Loren Mod for elves, and Orcish Empire Mod for orcs.

I most people have their shrapnel names located with their mods so you ask for permission. I'd like to learn how to mod graphics, but I lack the artistic capabilitly to do anything from scratch.

High_Priest_Naresh April 12th, 2006 03:34 AM

Re: lord of the rings mod
 
thanks that will help!

shovah April 12th, 2006 06:44 AM

Re: lord of the rings mod
 
oh and btw, release all the nations seperatly and then (this part is optional) release them all together in a mod that makes them cheaper (bigger army suits lotr's) for mp maybe

OG_Gleep April 12th, 2006 11:39 PM

Re: lord of the rings mod
 
Quote:

Morkilus said:
I'd like to learn how to mod graphics, but I lack the artistic capabilitly to do anything from scratch.

Yeah, I am all thumbs when it comes to creative stuff, like graphic art. I know some people who are into it, I know there are tons of resources on the internet, I can ask around for some links if your interested in giving it a shot.

High_Priest_Naresh April 13th, 2006 09:15 AM

Re: lord of the rings mod
 
thanks

PDF April 13th, 2006 09:51 AM

Re: lord of the rings mod
 
Quote:

Endoperez said:
... As an example, the nine would be dead once they died. The only way to model anything like them in Dominions would be unique summon spell, which would be expensive but could be casted once/turn if the player hadn't spent too much resources during the first 30-50 turns.

Why not just make them Immortal ?


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