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-   -   Carrier Battles bug: Bezerker vulnerability (http://forum.shrapnelgames.com/showthread.php?t=28434)

Patroklos April 15th, 2006 09:11 AM

Re: Carrier Battles bug: Bezerker vulnerability
 
HA!

PvK April 18th, 2006 10:10 PM

Re: Carrier Battles bug: Bezerker vulnerability
 
I guess someone needs to research Applied Intelligence... http://forum.shrapnelgames.com/images/smilies/wink.gif

Emperor's Child April 19th, 2006 03:27 AM

Re: Carrier Battles bug: Bezerker vulnerability
 
You don't get it: This is a situation that can't be defended against due to the order in which the turns are processed. Assuming that the opponent launching plague attacks processes turns earlier than the opponent that is receiving the attacks, and that the plague launcher has enough intel to launch one plague per turn (in this case he/she does), then counter-intel will never work since the plagues are released before any counter intel eliminates them by the subsequent player's turn processing. There is simply no defense depending on the order of turn processing that is decided by the order of how players signed up for the game.
In the case of CB#8, the game went from one of space combat to "spy wars" in several turns once this tactic was adopted, and in my opinion will just throw successive players out of the game with no recourse. That game in particular is being won by intel alone in a manner that can't be defended against. Personally I don't think was the intent of the game was to have intel as the game winning tactic... That's not the type of game I believe "carrier battles was intended to become.
My personal opinion is that the game is being won by a taking advantage of a flaw in the intel system that has much larger than intended consequences, and it poisons the gameplay. That is why I'm withdrawing from that game: the game is being won by cheap tactics and the ones who are doing it in my book are cheating.

Suicide Junkie April 19th, 2006 10:06 AM

Re: Carrier Battles bug: Bezerker vulnerability
 
There is a difference between cheating, and exploiting a bug in the mod.
A difference which means little to the ones getting hit, of course.

Which is why the mod is going to be patched to fix the problem.

Hunpecked April 19th, 2006 06:35 PM

Re: Carrier Battles bug: Bezerker vulnerability
 
Quote:

Patroklos said:How can a population of G'Kek not notice a big hairy BUUZZZUiqa in the midsts. Singal intelligence is really all that should be included.

Maybe the BUUZZZUiqa bribed some G'Kek into working for them. Maybe some dissident G'Kek actually offered their services to the BUUZZZUiqa. Maybe the BUUZZZUiqa brainwashed some G'Kek prisoners into working for them. Maybe...

narf poit chez BOOM April 19th, 2006 10:23 PM

Re: Carrier Battles bug: Bezerker vulnerability
 
...Plastic surgery!

Kana April 20th, 2006 12:20 AM

Re: Carrier Battles bug: Bezerker vulnerability
 
Holo suit, Holo cloak...well you get the picture...

Suicide Junkie April 20th, 2006 01:22 AM

Re: Carrier Battles bug: Bezerker vulnerability
 
Or various other crafty disguises http://forum.shrapnelgames.com/images/smilies/wink.gif

Emperor's Child April 20th, 2006 01:54 PM

Re: Carrier Battles bug: Bezerker vulnerability
 
Quote:

Suicide Junkie said:
There is a difference between cheating, and exploiting a bug in the mod.

Point taken.


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