.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Planet Abilities (http://forum.shrapnelgames.com/showthread.php?t=28467)

Wenin April 16th, 2006 10:33 AM

Re: Planet Abilities
 
http://se4modding.spaceempires.net/M...html#Chapter16

Quote:


Cargo Storage
Value1 = Number of cargo spaces generated.
Value2 =
Valid in Components.txt, Facility.txt, VehicleSize.txt

This vehicle can store units with a combined total mass less than or equal to Value1. Multiple components with this ability form one continuous cargo bay, so two components can hold a unit bigger than any one individual component could.


That should be updated with StellarAbilityTypes.txt or did you mean by it being added after map generation?

wake_of_angels April 16th, 2006 10:51 AM

Re: Planet Abilities
 
The best way is to try, don't think so?
I tried with point generation and it seems to work (facility abilities) and I don't know about sensors abilities...

Wenin April 16th, 2006 11:43 AM

Re: Planet Abilities
 
Written communication isn't exact, as my first post didn't indicate any "testing". However the truth is that I did try some testing and couldn't get it to work. Last effort was seeing if it was possible and I just didn't know how to do it.

Fyron April 16th, 2006 01:06 PM

Re: Planet Abilities
 
Cargo Storage works perfectly as an ability on planets in StellarAbilityTypes.txt.

Hmm... never thought to test the Generate Points abilities. Too bad they are not tallied anywhere. http://forum.shrapnelgames.com/images/smilies/frown.gif


All times are GMT -4. The time now is 06:28 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.