.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Emissive Armor Classic (SE3 style) (http://forum.shrapnelgames.com/showthread.php?t=2856)

Suicide Junkie April 23rd, 2001 11:28 PM

Re: Emissive Armor Classic (SE3 style)
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Guarantee void if mixed with other armor types or if the shot destroys your Last armor segment<HR></BLOCKQUOTE>

So, no, if the rest of your armor is blown away with one shot, you don't get the emission.

having only 5 EAC III is kind of lame though. One emissive armor used to be 20kT. I recomment at least 20 segments.
If you're fighting meson bLaster enemies, I suggest replacing all shields with EAC, since you'll only take (35-30) 5 damage per hit http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

With 20kT of EAC III, vs. 70 damage:
70-(6*5) leaves 40 damage & 6 dead EAC
two more die to bring it to
30 damage & 8 dead EAC
30 emiss.

Total: 40 damage, destroying 8 EAC. 30 damage cancelled.
You only lost 40% of your 20kT armor, from a 70 point bLast.

Suicide Junkie April 24th, 2001 04:32 AM

Re: Emissive Armor Classic (SE3 style)
 
After some testing, I have come to the conclusion that the Emissive ability is totally FUBAR.

This stuff does not work, the Emissive ability is not even checked for after the first hit. http://www.shrapnelgames.com/ubb/images/icons/icon8.gif

(Armor/shields/PD/ECM)
Armor is 25% of the Defencive techs in the game!!!
Everybody e-mail MM and ask for an armor fix! It's so simple a problem, but it requires hardcode change! ARGGGH!


[This message has been edited by suicide_junkie (edited 24 April 2001).]


All times are GMT -4. The time now is 10:45 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.